It still kind of makes you run the raid's while allowing you to plan ahead. If you got the shoulders off of the first run off of Flex and got nothing else the rest of the week you could start the crafting to make the boots. The next week you get the boots,wow gold guide but that's alright since you can just switch to the belt. Etc. It allows for flexibility in terms of gearing while still letting you get pieces from Raids.
Some items like weapons would obviously take longer to make. Akin to the Blacksmith time frames that we have now. Once a month you can pop out a weapon if you haven't gotten any on your characters. It would also allow you to sell one once a month to those like me that have just horrible luck in terms of luck from RNG.
Some Prof's like Engineering would need to go the route of the "hard to get" pattern and cooldown on mats simply because with each raid tier they'd only get 1-2 new weapons (Gun/bow/crossbow) and possibly a few other items. (I don't run Eng so I'm not positive on everything it offers) The ones that have HUGE lists like Tailoring, Blacksmithing, Leatherworking would need easier to get patterns but a adjusted cooldowns so that they can actually collect the patterns and start. It's possible to balance them all out it just takes a bit of thought on how to do it.
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