I play both Horde and alliance, in the same battlegroup.
I can tell you that both sides won regularly this weekend. The biggest difference was that Horde learned early friday night that they could defend Galv heavily, and win a bit more often after doing that (although this made the games entirely too long, because it pushed Alliance so far back up the map when they died).
Alliance started to best wow gold site copy this on saturday, which resulted in a few interesting wins for them. But again, this makes the game last about as long as it possibly can.
It seems to me that making the sub-bosses worth so much in reinforcement points has caused the game to evolve into a turtle-fest, opposite of the honor farming. Neither are good. It needs to be about the towers, and the extra features need to center around that.
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