Friday, February 27, 2015

While it's great you are carefully considering

While it's great you are carefully considering the pvp implications of players on pve realms, I think it's extremely disappointing how you continue to ignore the level disparity issues in world pvp on pvp realms that make it extremely difficult/impossible to participate in equal level pvp without being ganked by some random level 90 passerby.buy wow gold

You should be concentrating these 'multi system efforts' on making world pvp more enjoyable for levelers instead of coddling pve players who make mistakes and get themselves flagged.

I mean seriously, on a pve realm you can just afk for a few mintues while you wait for your flag to drop or the guy who killed you to get bored and leave. Low level players have no such ability on a pvp server. One minute you're trudging through the world on a quest for adventure and pvp against players of your level, the next minute you have a flag of ownership sticking out of your butt while the level 90 who planted it emote spams you.

Monday, February 23, 2015

Maybe include some combinations of pets that work well

Maybe include some combinations of pets that work well. Howl Bomb for example, or feature a team most most people new to pet battles can have some wins with.
Behind the scenes Wow Gold stuff like plans for upcoming pets, new quests or changes to the system would be nice too.

Featuring QoL addons would also be nice.

Monday, February 16, 2015

something i think we'll see much more off

ZA/ZG and Original naxx were repurposed though, only reason they got their stuff removed wich isn't something i think we'll see much more off.
euwowgold
Difference between CMs and raiding is that Blizzard WANTED CMs to be a competitive thing. In their view, raiding never was.

Friday, February 13, 2015

There is a work-around for this issue

There is a work-around for this issue. Whenever you want to change toons, visit a forum thread and scroll down to the "Reply to Thread" text box. To the left of that box, you'll euwowgold.com see the avatar and brief info of the character you currently are using. Click the down arrow and the list of your characters to choose from will appear. You can switch to a different character using that drop-down list instead of the (broken) one at the top of the web page.

It isn't elegant, but it works.

Wednesday, February 11, 2015

I play both Horde and alliance

I play both Horde and alliance, in the same battlegroup.

I can tell you that both sides won regularly this weekend. The biggest difference was that Horde learned early friday night that they could defend Galv heavily, and win a bit more often after doing that (although this made the games entirely too long, because it pushed Alliance so far back up the map when they died).

Alliance started to best wow gold site copy this on saturday, which resulted in a few interesting wins for them. But again, this makes the game last about as long as it possibly can.

It seems to me that making the sub-bosses worth so much in reinforcement points has caused the game to evolve into a turtle-fest, opposite of the honor farming. Neither are good. It needs to be about the towers, and the extra features need to center around that.

Friday, February 6, 2015

Have any of you people played TBC or Wrath?

Have any of you people played TBC or Wrath? What is the point of having abilities that increase your raw damage without requiring you to make any decisions whatsoever? Shadow blades and avatar are good examples of abilities that have been added to best wow gold site the game that do not add any depth whatsoever. You simply use them when you're going to have high uptime and you forget about them. These are the types of abilities they are going to remove, as they have no place in this game. In Wrath, every class had either one or no cooldowns. Shadow dance was the only cooldown a sub rogue had. It is an example of a good cooldown, that gives a player choice and adds depth to gameplay.
If everyone has these raw damage cds removed I can't really see it having any harmful effects on PvE. The only people who would complain are those that actually think pushing a cooldown that requires no further thought is adding to the game. Everyone is under the impression that they were removing EVERYTHING from the game. If an ability is not used once in a blue moon in PvE, it is likely staying.

Monday, February 2, 2015

The next week you get the boots

It still kind of makes you run the raid's while allowing you to plan ahead. If you got the shoulders off of the first run off of Flex and got nothing else the rest of the week you could start the crafting to make the boots. The next week you get the boots,wow gold guide but that's alright since you can just switch to the belt. Etc. It allows for flexibility in terms of gearing while still letting you get pieces from Raids.

Some items like weapons would obviously take longer to make. Akin to the Blacksmith time frames that we have now. Once a month you can pop out a weapon if you haven't gotten any on your characters. It would also allow you to sell one once a month to those like me that have just horrible luck in terms of luck from RNG.

Some Prof's like Engineering would need to go the route of the "hard to get" pattern and cooldown on mats simply because with each raid tier they'd only get 1-2 new weapons (Gun/bow/crossbow) and possibly a few other items. (I don't run Eng so I'm not positive on everything it offers) The ones that have HUGE lists like Tailoring, Blacksmithing, Leatherworking would need easier to get patterns but a adjusted cooldowns so that they can actually collect the patterns and start. It's possible to balance them all out it just takes a bit of thought on how to do it.