They're sick of you claiming sub losses were caused bey the game being to hard when in fact subs have dropped more as the game has gotten easier.
And most of all people are sick of the constant temper tantrums every time you don't get your way.cheap wow gold
You're to blame for people hating you more then anything else. You came in to a game and expected people to adapt to you rather then trying to fit in.
Saturday, June 6, 2015
Monday, June 1, 2015
often shunned off with no action taken
What id like to know is why now and why not before last season ended? Many players obtained hero using this same bug yet they went un-banned and unaffected. There are a very limited number that did earn it legitimately.
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Additionally When trying to report these players towards blizzard the tickets are often shunned off with no action taken.....
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Additionally When trying to report these players towards blizzard the tickets are often shunned off with no action taken.....
Friday, May 29, 2015
Then the development team you speak for has zero
Then the development team you speak for has zero interest in fixing the glaring problems of this system. Glaring problems which have led to the degradation of pvp since 5.0. Degradation which has been left unchecked for over a year now.
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Why do these developers insist on forcing people to deal with poor design for years before they are fixed?
There are far too many DR categories, and far too few CCs that actually share DR with each other. I wonder when the development team is going to realize that and fix it? 2016? Then the development team you speak for has zero
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Why do these developers insist on forcing people to deal with poor design for years before they are fixed?
There are far too many DR categories, and far too few CCs that actually share DR with each other. I wonder when the development team is going to realize that and fix it? 2016? Then the development team you speak for has zero
Sunday, May 24, 2015
This never changes for any of the fights
10-12 man: 2 tanks, 2 healers, 6-8 dps
13-17 man: 2 tanks, 3 healers, 8-12 dps
18-22 man: 2 tanks, 4 healers, 12-16 dps
23-25 man: 2 tanks, 5 healers, 16-18 dps
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This never changes for any of the fights. I try to follow the rule 1 healer per 5 players. The only time there are exceptions are for those 13, 18, and 23 man raids. If I have healers that are good, maybe slightly overgeared, or they are in my guild then I may only bring 2 healers for 13 man, 3 healers for 18 man, and 4 healers for 23 man. I have never had any issues when I follow that. There is never any need for 3 tanks.
Norushen used to give me troubles but after I figured out the order to send people into the test realms it doesn't take more than 2...maybe 3 attempts. I follow the same order as I do in 10 man normal if there are two orbs. Once we have enough people and there are three orbs my order changes.
13-17 man: 2 tanks, 3 healers, 8-12 dps
18-22 man: 2 tanks, 4 healers, 12-16 dps
23-25 man: 2 tanks, 5 healers, 16-18 dps
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This never changes for any of the fights. I try to follow the rule 1 healer per 5 players. The only time there are exceptions are for those 13, 18, and 23 man raids. If I have healers that are good, maybe slightly overgeared, or they are in my guild then I may only bring 2 healers for 13 man, 3 healers for 18 man, and 4 healers for 23 man. I have never had any issues when I follow that. There is never any need for 3 tanks.
Norushen used to give me troubles but after I figured out the order to send people into the test realms it doesn't take more than 2...maybe 3 attempts. I follow the same order as I do in 10 man normal if there are two orbs. Once we have enough people and there are three orbs my order changes.
Thursday, May 21, 2015
It's getting to be comical how consistently the devs get it wrong
It's getting to be comical how consistently the devs get it wrong.
In theory, this change should work out just fine. In practice you should know better. If there is a way for it to be exploited it will be.
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Seems unlikely people would kite for 10 minutes to try and set up for a debuff kill? Well, we just had a long spin on people sitting on a 15 minute timer to get a debuff. I certainly don't find it fun, but I guarantee enough will to make at least 2s even more obnoxious and, what's worse, is on a 10 minute timer 3s are more likely to be affected.
In theory, this change should work out just fine. In practice you should know better. If there is a way for it to be exploited it will be.
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Seems unlikely people would kite for 10 minutes to try and set up for a debuff kill? Well, we just had a long spin on people sitting on a 15 minute timer to get a debuff. I certainly don't find it fun, but I guarantee enough will to make at least 2s even more obnoxious and, what's worse, is on a 10 minute timer 3s are more likely to be affected.
Sunday, May 17, 2015
That Major Payne writes so well. So cute
That Major Payne writes so well. So cute.
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I had the sunflower out at the start of a BG for some reason and a goblin guy walked up to it (same height) and yells in say, 'WHAT THE F...heck IS THAT THING??" Then demanded how he can get one. Was funny, you had to be there.
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I had the sunflower out at the start of a BG for some reason and a goblin guy walked up to it (same height) and yells in say, 'WHAT THE F...heck IS THAT THING??" Then demanded how he can get one. Was funny, you had to be there.
Monday, May 11, 2015
The undertones of your post that I am uninformed
The undertones of your post that I am uninformed and need to read up is not lost on me. I am very familiar with the orc warchiefs, their story, their lore in the books, their role in the RTS games, and how most of them died. I apologize in advance that I expected the game to move forward towards the lore that was hinted at ad nauseam in Mists instead of backwards in time--this time with Garrisons! Perhaps I need to read Rise of the Horde and Lord of the Clans literally for the ninth time?
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I am not really missing out on a lot of information--Bashiok's blog post about D&R in WoD is not overly informative (it was mainly about the fact that Flex worked and it's coming back even more so, but we're renaming the difficulties).
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I am not really missing out on a lot of information--Bashiok's blog post about D&R in WoD is not overly informative (it was mainly about the fact that Flex worked and it's coming back even more so, but we're renaming the difficulties).
Saturday, May 2, 2015
An expansion is additional software
An expansion is additional software (usually made available for retail sale) that adds new content and features to a game.
The content of an expansion is usually not available to anyone who does not own the expansion. Most expansions will not install or run as stand-alone products.
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The bolded is what makes it an expansion to me, the things I will get from WoD that other people will not have untill they purchase it.
The content of an expansion is usually not available to anyone who does not own the expansion. Most expansions will not install or run as stand-alone products.
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The bolded is what makes it an expansion to me, the things I will get from WoD that other people will not have untill they purchase it.
Saturday, April 25, 2015
you guys are going to make this alt-friendly right?
you guys are going to make this alt-friendly right?
Because that legendary cloak quest was not. Lol. So you describing it as a mini legendary cloak quest scares me. Immensely.
And I doubt you guys want to witness 5.0-5.1 Subscription loss numbers from how alt-unfriendly you were being.
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And if you guys honestly think the RNG involves on rare spawns on the island extended gameplay, you're sadly mistaken.
You should have added tokens to the mobs. Every rare drops 1 token. You can buy a pet that drops from one for 30 tokens, or the mount for 100, etc. Something to give people a failsafe.
Because that legendary cloak quest was not. Lol. So you describing it as a mini legendary cloak quest scares me. Immensely.
And I doubt you guys want to witness 5.0-5.1 Subscription loss numbers from how alt-unfriendly you were being.
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And if you guys honestly think the RNG involves on rare spawns on the island extended gameplay, you're sadly mistaken.
You should have added tokens to the mobs. Every rare drops 1 token. You can buy a pet that drops from one for 30 tokens, or the mount for 100, etc. Something to give people a failsafe.
Tuesday, April 21, 2015
Yes! Another Oregonian! Woot!
Yes! Another Oregonian! Woot!
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Got my drake a while back when they first came out i think it was. And yes, they will decimate you if you are not careful!
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Got my drake a while back when they first came out i think it was. And yes, they will decimate you if you are not careful!
Wednesday, April 15, 2015
pieces with me due to secondary stats
This right here is what is going to make the new expansion exciting for me. Instead of having to carry a full two sets of gear around, i will possibly only need to carry one around with maybe a couple alternative pieces with me due to secondary stats.
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Less bag space taken up, and less time gearing a toon and alts for both specs.
Nicely done Blizz
P.S. This would also be a perfect time to try out trio-specialization :)
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Less bag space taken up, and less time gearing a toon and alts for both specs.
Nicely done Blizz
P.S. This would also be a perfect time to try out trio-specialization :)
Saturday, April 11, 2015
I really appreciate it
Regardless of Oqueue's effectiveness compared to Open Raid. Both are good resources for WoW. Now then I'd like some credible source of information that Tiny really is is...negative as some of his *critics* say he is.
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I really appreciate it, dearies.
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I really appreciate it, dearies.
Tuesday, April 7, 2015
revive is a 4 second cast time
lol what
revive is a 4 second cast time, 3.77 with the haste that you have
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when its 2 second cast time, haste will come into play and make it even less than 2 seconds... so yeah its pretty good
revive is a 4 second cast time, 3.77 with the haste that you have
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when its 2 second cast time, haste will come into play and make it even less than 2 seconds... so yeah its pretty good
Wednesday, April 1, 2015
Sadly there is a portion of the player
Sadly there is a portion of the player base who won't believe anything you've said and even when you've come through with what's been your stated goal those players will either find fault with how it's done or never acknowledge they were wrong while continuing to claim Blizzard is a horrible company that hates fun.
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I've posted Blizzard quotes time after time supporting that Blizzard wants to make sure soloing won't go away just to be told you guys are liars or are failures and won't be able to. Generally someone will come along and pull out some sort of math as well to back up their view point while not being willing to admit they are using their math in a vacuum and really have no clue how it applies to your systems.
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I've posted Blizzard quotes time after time supporting that Blizzard wants to make sure soloing won't go away just to be told you guys are liars or are failures and won't be able to. Generally someone will come along and pull out some sort of math as well to back up their view point while not being willing to admit they are using their math in a vacuum and really have no clue how it applies to your systems.
Sunday, March 29, 2015
added or removed from either tab
You should create a new post with all the items that can go in both the "Toy" and "Heirloom" tabs. That way players could discuss any items they believe should be added or removed from either tab.
From the looks buy Wow Gold eu of it, the Toy Box will consist of non-consumable, non-gear items that provide only vanity effects.
However, from the screenshots we see that the Cursed Swabby Helmet is in it and it provides utility in the form of a 200% swim speed and water breathing buff. Will other utility items (like the Aqua Jewel or Salyin Battle Banner) be in the Toy Box as well?
The Heirloom tab seems to consist of scaling gear from the screenshot.
However, will BoA gear from archeology and world objects in Pandaria be included? If so, how will the item upgrades be handled? And how will the 1-80 versus 1-85 gear appear in the tab (will they both be available or will the 1-85 overwrite the 1-80)?
From the looks buy Wow Gold eu of it, the Toy Box will consist of non-consumable, non-gear items that provide only vanity effects.
However, from the screenshots we see that the Cursed Swabby Helmet is in it and it provides utility in the form of a 200% swim speed and water breathing buff. Will other utility items (like the Aqua Jewel or Salyin Battle Banner) be in the Toy Box as well?
The Heirloom tab seems to consist of scaling gear from the screenshot.
However, will BoA gear from archeology and world objects in Pandaria be included? If so, how will the item upgrades be handled? And how will the 1-80 versus 1-85 gear appear in the tab (will they both be available or will the 1-85 overwrite the 1-80)?
Thursday, March 26, 2015
best wow gold are putting into Diablo into WoW
What I was wondering is if they could implement the upcoming transmog system they are putting into Diablo into WoW. The whole, "Once you get an item's appearance, you will have it forever". I'm sure they thought about it, so there must be a reason as to why they're not bringing it over to WoW.
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Still, should they find a way to adapt it into WoW, it would erase most clutter issues.
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Still, should they find a way to adapt it into WoW, it would erase most clutter issues.
Sunday, March 22, 2015
I believe world of warcraft has a lot of life
I believe world of warcraft has a lot of life left in it. because their are so many people that count on these new expac's and a lot of people well just have to much fun spending some of their time in the world of warcraft so keep up the good work blizzard you have made wow a legendary game and it will go down in history. on another note European WoW Gold I just wish the community was more willing to help on whisperwind. but you can't have your cake and eat it to
Tuesday, March 17, 2015
Archeology and Pandaria rare world objects?
The reason I asked is because I wanted to know what BoA gear the devs consider Heirlooms.Wow Gold eu
Is it just the gear that scales with level? Or does it also include BoA gear from Archeology and Pandaria rare world objects?
What about the Frying Pan, Rolling Pin, and Apron (god forbid we don’t get a Tabard tab)?
Is it just the gear that scales with level? Or does it also include BoA gear from Archeology and Pandaria rare world objects?
What about the Frying Pan, Rolling Pin, and Apron (god forbid we don’t get a Tabard tab)?
Sunday, March 15, 2015
a PVP realm for more than a year
I have very little PVP experience on any of my toons, with one notable exception. I was on Arthas, a PVP realm for more than a year.
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The reason for having to balance the gear so wearing one set in the opposite environment isn't a total handicap is the existence of PVP realms and World PVP.
You shouldn't be a free HK because you are out questing in your PVE gear. A PVP geared player should have the gear advantage out in the world, but not the ROFL-stomp you advise.
On the flip-side, how is a PVPer suppose to do any meaningful PVE? You can't get PVE gear without doing PVE, and you suggest that they not be able to contribute in the slightest because of getting started in PVP gear.
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The reason for having to balance the gear so wearing one set in the opposite environment isn't a total handicap is the existence of PVP realms and World PVP.
You shouldn't be a free HK because you are out questing in your PVE gear. A PVP geared player should have the gear advantage out in the world, but not the ROFL-stomp you advise.
On the flip-side, how is a PVPer suppose to do any meaningful PVE? You can't get PVE gear without doing PVE, and you suggest that they not be able to contribute in the slightest because of getting started in PVP gear.
Wednesday, March 11, 2015
Over-budgeted compared to what
Over-budgeted compared to what, exactly?
Most heals generally heal for 1/3 of your hp on a 3-round cd. At almost twice the cd,World of Warcraft Gold shouldn't Wish heal for almost twice as much?
Especially considering that the heal isn't even instant?
Most heals generally heal for 1/3 of your hp on a 3-round cd. At almost twice the cd,World of Warcraft Gold shouldn't Wish heal for almost twice as much?
Especially considering that the heal isn't even instant?
Wednesday, March 4, 2015
It's probably been mentioned already
It's probably been mentioned already, but I REALLY dislike the human females' blank stare. I'm hoping she looks less vapid in the emote animations later on...
Her empty expression doesn't speak of 'competent hero' to me.
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Edit: I hope that it's not setting a standard. I was kinda hoping my nelf toon wouldn't look so soulless when updated.
Her empty expression doesn't speak of 'competent hero' to me.
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Edit: I hope that it's not setting a standard. I was kinda hoping my nelf toon wouldn't look so soulless when updated.
Sunday, March 1, 2015
my direct interpretation of this thread
my direct interpretation of this thread is that shield slam and blood boil are going cheap wow gold to get gigantic nerfs at low levels
hopefully there will also be a bunch of hunter/heal nerfs as well for low levels.
hopefully there will also be a bunch of hunter/heal nerfs as well for low levels.
Friday, February 27, 2015
While it's great you are carefully considering
While it's great you are carefully considering the pvp implications of players on pve realms, I think it's extremely disappointing how you continue to ignore the level disparity issues in world pvp on pvp realms that make it extremely difficult/impossible to participate in equal level pvp without being ganked by some random level 90 passerby.buy wow gold
You should be concentrating these 'multi system efforts' on making world pvp more enjoyable for levelers instead of coddling pve players who make mistakes and get themselves flagged.
I mean seriously, on a pve realm you can just afk for a few mintues while you wait for your flag to drop or the guy who killed you to get bored and leave. Low level players have no such ability on a pvp server. One minute you're trudging through the world on a quest for adventure and pvp against players of your level, the next minute you have a flag of ownership sticking out of your butt while the level 90 who planted it emote spams you.
You should be concentrating these 'multi system efforts' on making world pvp more enjoyable for levelers instead of coddling pve players who make mistakes and get themselves flagged.
I mean seriously, on a pve realm you can just afk for a few mintues while you wait for your flag to drop or the guy who killed you to get bored and leave. Low level players have no such ability on a pvp server. One minute you're trudging through the world on a quest for adventure and pvp against players of your level, the next minute you have a flag of ownership sticking out of your butt while the level 90 who planted it emote spams you.
Monday, February 23, 2015
Maybe include some combinations of pets that work well
Maybe include some combinations of pets that work well. Howl Bomb for example, or feature a team most most people new to pet battles can have some wins with.
Behind the scenes Wow Gold stuff like plans for upcoming pets, new quests or changes to the system would be nice too.
Featuring QoL addons would also be nice.
Behind the scenes Wow Gold stuff like plans for upcoming pets, new quests or changes to the system would be nice too.
Featuring QoL addons would also be nice.
Monday, February 16, 2015
something i think we'll see much more off
ZA/ZG and Original naxx were repurposed though, only reason they got their stuff removed wich isn't something i think we'll see much more off.
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Difference between CMs and raiding is that Blizzard WANTED CMs to be a competitive thing. In their view, raiding never was.
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Difference between CMs and raiding is that Blizzard WANTED CMs to be a competitive thing. In their view, raiding never was.
Friday, February 13, 2015
There is a work-around for this issue
There is a work-around for this issue. Whenever you want to change toons, visit a forum thread and scroll down to the "Reply to Thread" text box. To the left of that box, you'll euwowgold.com see the avatar and brief info of the character you currently are using. Click the down arrow and the list of your characters to choose from will appear. You can switch to a different character using that drop-down list instead of the (broken) one at the top of the web page.
It isn't elegant, but it works.
It isn't elegant, but it works.
Wednesday, February 11, 2015
I play both Horde and alliance
I play both Horde and alliance, in the same battlegroup.
I can tell you that both sides won regularly this weekend. The biggest difference was that Horde learned early friday night that they could defend Galv heavily, and win a bit more often after doing that (although this made the games entirely too long, because it pushed Alliance so far back up the map when they died).
Alliance started to best wow gold site copy this on saturday, which resulted in a few interesting wins for them. But again, this makes the game last about as long as it possibly can.
It seems to me that making the sub-bosses worth so much in reinforcement points has caused the game to evolve into a turtle-fest, opposite of the honor farming. Neither are good. It needs to be about the towers, and the extra features need to center around that.
I can tell you that both sides won regularly this weekend. The biggest difference was that Horde learned early friday night that they could defend Galv heavily, and win a bit more often after doing that (although this made the games entirely too long, because it pushed Alliance so far back up the map when they died).
Alliance started to best wow gold site copy this on saturday, which resulted in a few interesting wins for them. But again, this makes the game last about as long as it possibly can.
It seems to me that making the sub-bosses worth so much in reinforcement points has caused the game to evolve into a turtle-fest, opposite of the honor farming. Neither are good. It needs to be about the towers, and the extra features need to center around that.
Friday, February 6, 2015
Have any of you people played TBC or Wrath?
Have any of you people played TBC or Wrath? What is the point of having abilities that increase your raw damage without requiring you to make any decisions whatsoever? Shadow blades and avatar are good examples of abilities that have been added to best wow gold site the game that do not add any depth whatsoever. You simply use them when you're going to have high uptime and you forget about them. These are the types of abilities they are going to remove, as they have no place in this game. In Wrath, every class had either one or no cooldowns. Shadow dance was the only cooldown a sub rogue had. It is an example of a good cooldown, that gives a player choice and adds depth to gameplay.
If everyone has these raw damage cds removed I can't really see it having any harmful effects on PvE. The only people who would complain are those that actually think pushing a cooldown that requires no further thought is adding to the game. Everyone is under the impression that they were removing EVERYTHING from the game. If an ability is not used once in a blue moon in PvE, it is likely staying.
If everyone has these raw damage cds removed I can't really see it having any harmful effects on PvE. The only people who would complain are those that actually think pushing a cooldown that requires no further thought is adding to the game. Everyone is under the impression that they were removing EVERYTHING from the game. If an ability is not used once in a blue moon in PvE, it is likely staying.
Monday, February 2, 2015
The next week you get the boots
It still kind of makes you run the raid's while allowing you to plan ahead. If you got the shoulders off of the first run off of Flex and got nothing else the rest of the week you could start the crafting to make the boots. The next week you get the boots,wow gold guide but that's alright since you can just switch to the belt. Etc. It allows for flexibility in terms of gearing while still letting you get pieces from Raids.
Some items like weapons would obviously take longer to make. Akin to the Blacksmith time frames that we have now. Once a month you can pop out a weapon if you haven't gotten any on your characters. It would also allow you to sell one once a month to those like me that have just horrible luck in terms of luck from RNG.
Some Prof's like Engineering would need to go the route of the "hard to get" pattern and cooldown on mats simply because with each raid tier they'd only get 1-2 new weapons (Gun/bow/crossbow) and possibly a few other items. (I don't run Eng so I'm not positive on everything it offers) The ones that have HUGE lists like Tailoring, Blacksmithing, Leatherworking would need easier to get patterns but a adjusted cooldowns so that they can actually collect the patterns and start. It's possible to balance them all out it just takes a bit of thought on how to do it.
Some items like weapons would obviously take longer to make. Akin to the Blacksmith time frames that we have now. Once a month you can pop out a weapon if you haven't gotten any on your characters. It would also allow you to sell one once a month to those like me that have just horrible luck in terms of luck from RNG.
Some Prof's like Engineering would need to go the route of the "hard to get" pattern and cooldown on mats simply because with each raid tier they'd only get 1-2 new weapons (Gun/bow/crossbow) and possibly a few other items. (I don't run Eng so I'm not positive on everything it offers) The ones that have HUGE lists like Tailoring, Blacksmithing, Leatherworking would need easier to get patterns but a adjusted cooldowns so that they can actually collect the patterns and start. It's possible to balance them all out it just takes a bit of thought on how to do it.
Tuesday, January 27, 2015
While I agree with the changes
While I agree with the changes to tone down smart heals and just spamming AoE heals, I really wish the devs would move away from their war on caster movement. Standing wow gold farming still and playing whack-a-mole with raid frames gets old fast, no matter how interesting you make the healer meta game. Is this going to be the end of unpredictable high-movement fights like heroic siegecrafter? Or are we still going to get fights like that, but be unable to deal with those situations as effectively? In the former scenario I see more boring boss fights in the future unless they can whip up some very creative mechanics. In the latter, I see healers getting frustrated. Myself included.
Tune the healers all you want, nerf the hell out of absorbs, but don't nerf the fun.
Tune the healers all you want, nerf the hell out of absorbs, but don't nerf the fun.
Sunday, January 25, 2015
There was a blue post on the hearthstone
There was a blue post on the hearthstone forum's hearthsteed page stating that it would be accessible on the starter account:
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[In response to "my subscription won't be active until later can I receive mount on trial"] "Yes you can! However, you must be at least level 20 on your World of Warcraft character in order to ride the Hearthsteed."
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[In response to "my subscription won't be active until later can I receive mount on trial"] "Yes you can! However, you must be at least level 20 on your World of Warcraft character in order to ride the Hearthsteed."
Tuesday, January 20, 2015
Will Druid tanks get a raid cooldown
Will Druid tanks get a raid cooldown that does not require them to to shapeshift out of form?
Will Berserk still be available to Druid tanks?
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Can you comment on the Symbiosis ability changes?
With the changes to haste, will Paladin tanks get a filler or spam ability?
Can you talk about tanking in WoD, in general?
What changes/differences will tanks expect to see in WoD?
Will Berserk still be available to Druid tanks?
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Can you comment on the Symbiosis ability changes?
With the changes to haste, will Paladin tanks get a filler or spam ability?
Can you talk about tanking in WoD, in general?
What changes/differences will tanks expect to see in WoD?
Sunday, January 18, 2015
Looking for...
Thinking about this the other day I started wondering if we were at maximum inclusion, if there was any kind of content that could exist that would use the queue system. You can queue for PvP and PvE, you can queue for random BG's, dungeons and raids, world bosses and I'm wondering what could possibly be left. I'd say scenarios, but we had those in Mists.
Have we achieved peak Group Finder? Or am I missing something? For that matter, could an entirely new form of content be introduced? Flex dungeons? One of the reasons I love this job is that I know you'll come up with something that completely eludes me.
Thursday, January 15, 2015
Deadmines serenade
I liked Westfall's new storyline and the Heroic Deadmines revamp, but man, sometimes I wonder what it would have looked like if it were in fact turned into a musical cheap Wow Gold eu extravaganza. But having the boss sing at you while you were fighting would be admittedly distracting. It'd probably feel like raiding the Small World attraction at Disneyland.
Jorsha asked:
Q4tQ: with the notice yesterday of the patch 6.1 build heading to the PTR, I have to ask, what is the difference between a PTR and a Beta?
A PTR is usually the term used for a patch. A beta is a term used for something larger, like an expansion or a new game. They both mean the same thing -- it's a realm created for the specific purpose of testing new content/features/mechanics, but a beta is usually much larger scale. In addition, PTR realms are open to everyone from day one, while beta realms usually require an invitation or code to get in, at least in the earliest stages.
Jorsha asked:
Q4tQ: with the notice yesterday of the patch 6.1 build heading to the PTR, I have to ask, what is the difference between a PTR and a Beta?
A PTR is usually the term used for a patch. A beta is a term used for something larger, like an expansion or a new game. They both mean the same thing -- it's a realm created for the specific purpose of testing new content/features/mechanics, but a beta is usually much larger scale. In addition, PTR realms are open to everyone from day one, while beta realms usually require an invitation or code to get in, at least in the earliest stages.
Monday, January 12, 2015
They also said they welcome feedback now
They also said they welcome feedback now, and are reading through what people are posting.sell Wow Gold Maybe you should reread Crithto's post. He said to my OP "You bring up a good point".
Nowhere did I say people should complain "loudly" whatever that entails, I just said people should be able to leave feedback on the alpha notes right now, (legitimate complaints like I said in my OP) and saying "well it's alpha it's not set in stone" is silly because the reason they aren't set in stone is because they get feedback on them, sometimes from players.
Nowhere did I say people should complain "loudly" whatever that entails, I just said people should be able to leave feedback on the alpha notes right now, (legitimate complaints like I said in my OP) and saying "well it's alpha it's not set in stone" is silly because the reason they aren't set in stone is because they get feedback on them, sometimes from players.
Wednesday, January 7, 2015
The patch was my favorite
The patch was my favorite. Some of the ones I like the most were:
The amount buy Wow Gold eu healed by Healing Sphere has been increased by 1000%, because RUN OVER THE HEALING SPHERES.
Using the Mage spell Blink will now attract the attention of creepy angel statues. Don’t “Blink.” (Awesome Dr Who reference)
Turn Evil can now be cast on players and NPCs. When used, it applies a small dark goatee and causes them to constantly explain their diabolical plans while steepling their fingers.
Warlock
All spells and abilities have been significantly revamped. Again. You’ll figure it out.
The amount buy Wow Gold eu healed by Healing Sphere has been increased by 1000%, because RUN OVER THE HEALING SPHERES.
Using the Mage spell Blink will now attract the attention of creepy angel statues. Don’t “Blink.” (Awesome Dr Who reference)
Turn Evil can now be cast on players and NPCs. When used, it applies a small dark goatee and causes them to constantly explain their diabolical plans while steepling their fingers.
Warlock
All spells and abilities have been significantly revamped. Again. You’ll figure it out.
Monday, January 5, 2015
Looking back at the WoW Archives
We've reached the end of 2014, and 2014 held a special milestone for World of Warcraft: the 10th anniversary celebration. The game has built a rich history in the last ten years.best wow gold Not just its in-game lore, but the history of the game itself and the community around it. WoW Insider's WoW Archivist has been reflecting on that history since early 2011 and now seems like a good time to revisit the best of the archives.
The Karazhan Crypt One of World of Warcraft's most infamous mysteries among old school players, the Karazhan Crypt is a creepy glimpse of content that was never released.
The Gates of Ahn'Qiraj The world event surrounding the opening of the Gates of Ahn'Qiraj was a server-wide effort, an in-game event the likes of which we're not likely to see again.
Talisman of Binding Shard, the lost legendary The Talisman of Binding Shard was a legendary item never intended to go live -- but it did. Only one person ever received it.
Indalamar the Warrior Numerous items have been named after Indalamar. Most of them use a simple reverse form of the name: Ramaladni. Indalamar was famous in vanilla WoW for his warrior shenanigans, many of which resulted in nerfs to the class. He also shared a guild with that sole recipient of the Talisman of Binding Shard.
Memories of Dire Maul The dungeon known as Dire Maul was the first dungeon to be added to the game after the launch of World of Warcraft. Players who look back on classic World of Warcraft thinking epics used to mean something -- recall Dire Maul, where its rare-quality items outclassed most early epics.
The Karazhan Crypt One of World of Warcraft's most infamous mysteries among old school players, the Karazhan Crypt is a creepy glimpse of content that was never released.
The Gates of Ahn'Qiraj The world event surrounding the opening of the Gates of Ahn'Qiraj was a server-wide effort, an in-game event the likes of which we're not likely to see again.
Talisman of Binding Shard, the lost legendary The Talisman of Binding Shard was a legendary item never intended to go live -- but it did. Only one person ever received it.
Indalamar the Warrior Numerous items have been named after Indalamar. Most of them use a simple reverse form of the name: Ramaladni. Indalamar was famous in vanilla WoW for his warrior shenanigans, many of which resulted in nerfs to the class. He also shared a guild with that sole recipient of the Talisman of Binding Shard.
Memories of Dire Maul The dungeon known as Dire Maul was the first dungeon to be added to the game after the launch of World of Warcraft. Players who look back on classic World of Warcraft thinking epics used to mean something -- recall Dire Maul, where its rare-quality items outclassed most early epics.
Friday, January 2, 2015
And OP if u can only gank thos
And OP if u can only gank those that are below you or don't know how to play their class well, European WoW Gold then go to Timeless Isle, with the lvl 90 bursts there are many there you could gank while they are fighting mods or an elite and since they won't be able to fight all of you at the same time, you can collect a bloody coin or two for your trouble, and still have NO clue as to how to pvp with one of your own lvl in a fair fight!
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