Sunday, September 21, 2014

Protection with a fancy spell effect

Guardian of Ancient Kings is quite boring for Protection paladins when compared to Retribution and Holy buy Wow Gold eu, as it is essentially the old version of Divine Protection with a fancy spell effect.

It certainly fills a needed niche for paladin tanks, but is there any chance of a more interesting implementation in the foreseeable future?

Thursday, September 18, 2014

reason Cata has flopped so incredibly hard

I'd say it's safe to assume the goal of the majority of players is to have fun.. This type of thinking is the reason Cata has flopped so incredibly hard. Which, I believe, is the OPs point.

"Let's just get everyone to 85. Leave out any clever mechanics, challenges, etc. Just let them get there as easy as possible and the real game begins at 85." This makes leveling pretty pointless to begin with and this line of thinking may as well remove levels all together.

It's also very bad for Cata because once you've allowed players to quickly reach level cap (and yes, its extremely sell Wow Gold fast - Even without BoA), without any challenges along the way this new player is met with currently 1 tier of content to play, which is going to be 100x more challenging than anything they've experienced and they will face the wrath of other players when they are no longer allowed to completely ignore mechanics.

Loads of super, insanely easy content followed by a single tier of immensely more difficult content is going to be a massive turnoff for new players and is a likely result of low customer retention on new clients.

I think the staff at blizzard as a whole has truly lost sight of what genre they are even in with WoW. Many players, new and veteran alike, are drawn to this genre, not to "beat the game" (because most know these games never end), but to have fun and enjoy the JOURNEY.
   
#279
6/15/2011

Monday, September 15, 2014

Their DPS is honestly pretty competitive

While some specs may do slightly higher damage than other specs within a given class, the differences aren’t so great that you’d really be holding your group back if you played your World of Warcraft Gold favorite talent tree instead of the one with the highest DPS logs. In almost all cases, individual skill, gear, encounter specifics and Internet lag will have a bigger effect on your DPS than your spec choice (and often your class). Seriously, try Frost mages. Try Subtlety rogues. Their DPS is honestly pretty competitive.

Thursday, September 11, 2014

firelands is yet to prove to be a gear check

firelands is yet to prove to be a gear check, it is purely just execute mechanics and you will win, dont and you will lose. normal modes are very, very easy, with the exception to alysrazor, who is also easy but everyone needs to be on point and there are very many opportunities to fail, which will wipe your raid.

BTW everything you need to know is in your dungeon journal, take a minute to read it, then take a couple pulls to euwowgold see it play out, you will be amazed at what a lil practice/reading will do for you.

Thank you blizzard for the hard work you guys have put in here, all the QQ aside I have enjoyed firelands more than any tier of raiding yet. its been a blast and i cant wait see ther heroic versions of these fights next week!

Tuesday, September 9, 2014

have stats aside from armor on it

The gear also still has to have stats aside from armor on it. That means that there are a lot of white euwowgold or grey items that might not be available initially when Transmogrification goes live.

As an aside, a lot of people have been asking about hiding shoulders, belts, etc. For now, it's looking pretty unlikely that we'll offer the option to hide anything aside from helm and cloak.

Thursday, September 4, 2014

respected in our industry if our approach to game design is always reactiv

We do add features to the game often based on concepts players have expressed interest in. But in order to dedicate ourselves to making epic games, we also need to spend a lot of time Wow Gold and resources anticipating what gamers of all walks of life will find fun. That's how all of our games thus far have been created. While our design decisions for any game will always be met with mixed reactions, we couldn't be respected in our industry if our approach to game design is always reactive.

You made it clear you don't like the idea of pet battles. It seems there's a decent chance you won't enjoy them when the system's released either, though there's no sense in conceding that absolutely before you try it -- no matter how convinced you are you'll hate it. But, as was said multiple times by Game Director Tom Chilton at BlizzCon, we want more content systems and forms of progression in the game so our extremely diverse playerbase has a lot of choices over what to spend time doing for fun, accomplishment, socializing, a challenge, etc.

Tuesday, September 2, 2014

progression paths don't feel quite as redundant

I like your thread, Vorps! It's great to see some positive discussion and speculation about where this game is headed. :)

We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will best wow gold site make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant.

You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc.

We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways.

I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters.

I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards.