I'd say it's safe to assume the goal of the majority of players is to have fun.. This type of thinking is the reason Cata has flopped so incredibly hard. Which, I believe, is the OPs point.
"Let's just get everyone to 85. Leave out any clever mechanics, challenges, etc. Just let them get there as easy as possible and the real game begins at 85." This makes leveling pretty pointless to begin with and this line of thinking may as well remove levels all together.
It's also very bad for Cata because once you've allowed players to quickly reach level cap (and yes, its extremely sell Wow Gold fast - Even without BoA), without any challenges along the way this new player is met with currently 1 tier of content to play, which is going to be 100x more challenging than anything they've experienced and they will face the wrath of other players when they are no longer allowed to completely ignore mechanics.
Loads of super, insanely easy content followed by a single tier of immensely more difficult content is going to be a massive turnoff for new players and is a likely result of low customer retention on new clients.
I think the staff at blizzard as a whole has truly lost sight of what genre they are even in with WoW. Many players, new and veteran alike, are drawn to this genre, not to "beat the game" (because most know these games never end), but to have fun and enjoy the JOURNEY.
#279
6/15/2011
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