Ok, I guess here's my thing: I have no problem with what you posted in your long post Bashiok, and I agree it makes it more epic to actually fight the guards and such to get to the faction leader to assassinate him.
However,Wow Gold eu what about alts? After you've done it once or twice, it doesn't feel epic anymore, you just want to do the quest and be done. It makes it even more time-consuming and less alt-friendly.
I guess I just like the way it's been done previously, where you can't fly until max level, but then you can.
Monday, December 29, 2014
Saturday, December 27, 2014
And this is all without mentioning
And this is all without mentioning CC. If nothing else, if all this nonsense continues with healers being the boring role they've become, then healers need to be highly resistant World of Warcraft Gold to certain stuns/silences/CCs so we can at least use our piddly little heals to keep our teammates alive instead of blowing all our CDs and big heals in the three seconds that we're NOT locked down.
The only people that think healing is okay are the ones that DO NOT play healers, or ONLY roll with the perfect combination of support healers/dps.
Yes my complaints are all over the place. They're pve and pvp related. Healing is eff'd across the board. I know it, you know it, they know it. That's why all the changes. Hopefully it turns out they're for the better.
The only people that think healing is okay are the ones that DO NOT play healers, or ONLY roll with the perfect combination of support healers/dps.
Yes my complaints are all over the place. They're pve and pvp related. Healing is eff'd across the board. I know it, you know it, they know it. That's why all the changes. Hopefully it turns out they're for the better.
Tuesday, December 23, 2014
might never be possible in WoD
Thanks for the answer.
I have to admit, though, I'm a bit taken aback at the possibility that flight might never be possible in WoD. The zone design work so far has to have taken the possibility of flight into account, right? (Isn't that one of the reasons all those sell Wow Gold vanilla zones had to be redesigned for Cataclysm?) I'd assumed it was just PvP zones and TI-like content that would be flight restricted on a long-term basis.
Permanently removing flight for an entire expansion is quite a bit more drastic than anything I thought you were talking about.
I have to admit, though, I'm a bit taken aback at the possibility that flight might never be possible in WoD. The zone design work so far has to have taken the possibility of flight into account, right? (Isn't that one of the reasons all those sell Wow Gold vanilla zones had to be redesigned for Cataclysm?) I'd assumed it was just PvP zones and TI-like content that would be flight restricted on a long-term basis.
Permanently removing flight for an entire expansion is quite a bit more drastic than anything I thought you were talking about.
Sunday, December 21, 2014
Breakout Characters of 2014, Part One
The World of Warcraft is an expansive universe. You're
playing the game, you're fighting the bosses, you know the how -- but do
you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Since 2014 saw the end of one expansion and the beginning of another, it's actually got quite a list of characters that got an expanded role in the lore. Some of these are fairly predictable, and others less so. Since I like to talk about lore (it's what the column is about) I decided to round up some of the ones I found the most interesting. I've set myself a few arbitrary rules for this. One, Mists of Pandaria characters are fair game. I know the last patch was in 2013, I don't care. Secondly, they had to do something in terms of story. Sorry, Varian, but you really didn't do much at all in Siege and you haven't done much in Warlords, either.
This isn't listed by priority - the last character we talk about isn't more or less important than the first. So let's get down to brass tacks - who do I think broke out in the past year?gold wow (If somehow you still haven't had any exposure to Warlords of Draenor's story, be warned, Here Are Spoilers.)
Vol'jin
This one is kind of borderline for me - while he certainly took a big role in the end of Mists of Pandaria, he hasn't done a whole lot yet in Warlords. But I think it's an indisputable fact that Vol'jin's mere presence as a non-orc (a troll, even) atop the Horde power structure is a very significant change in terms of what it means for the Horde going forward. Before Vol'jin's rise to power, there had only been four warchiefs, two from the old Horde and two for the new, and all were orcs - the institution of warchief itself was an orcish one, brought over from Draenor when the Horde invaded.
No other change in the history of the Horde has done more to draw a strong line of demarcation between past and present. The ascension of Vol'jin says to the world of Azeroth (and beyond it) that the Horde is no longer Orcs and their Amazing Friends, but instead a collective of races banded together for mutual survival, and one where no particular race predominates (at least in theory). We have yet to see how successful Vol'jin is in the role, but he definitely changes the status quo dramatically for the Horde.
Since 2014 saw the end of one expansion and the beginning of another, it's actually got quite a list of characters that got an expanded role in the lore. Some of these are fairly predictable, and others less so. Since I like to talk about lore (it's what the column is about) I decided to round up some of the ones I found the most interesting. I've set myself a few arbitrary rules for this. One, Mists of Pandaria characters are fair game. I know the last patch was in 2013, I don't care. Secondly, they had to do something in terms of story. Sorry, Varian, but you really didn't do much at all in Siege and you haven't done much in Warlords, either.
This isn't listed by priority - the last character we talk about isn't more or less important than the first. So let's get down to brass tacks - who do I think broke out in the past year?gold wow (If somehow you still haven't had any exposure to Warlords of Draenor's story, be warned, Here Are Spoilers.)
Vol'jin
This one is kind of borderline for me - while he certainly took a big role in the end of Mists of Pandaria, he hasn't done a whole lot yet in Warlords. But I think it's an indisputable fact that Vol'jin's mere presence as a non-orc (a troll, even) atop the Horde power structure is a very significant change in terms of what it means for the Horde going forward. Before Vol'jin's rise to power, there had only been four warchiefs, two from the old Horde and two for the new, and all were orcs - the institution of warchief itself was an orcish one, brought over from Draenor when the Horde invaded.
No other change in the history of the Horde has done more to draw a strong line of demarcation between past and present. The ascension of Vol'jin says to the world of Azeroth (and beyond it) that the Horde is no longer Orcs and their Amazing Friends, but instead a collective of races banded together for mutual survival, and one where no particular race predominates (at least in theory). We have yet to see how successful Vol'jin is in the role, but he definitely changes the status quo dramatically for the Horde.
Wednesday, December 17, 2014
done late in PTR cycles before
As was discussed later in the thread, the current implementation of these changes, despite the wording in the first post, does not prevent this sort of toggling from happening. The change essentially applies the moment after combat starts,cheap wow gold so anything doing it the very instant combat begins (which addons that do this, like TidyPlates, do) aren't affected.
That is, of course, assuming that doesn't change later in the PTR cycle. There's no reason it should, but there have been mind-bogglingly questionable UI changes done late in PTR cycles before.
That is, of course, assuming that doesn't change later in the PTR cycle. There's no reason it should, but there have been mind-bogglingly questionable UI changes done late in PTR cycles before.
Monday, December 15, 2014
support the toybox for addons
Also Blizzard please don't forget to support the toybox for addons.
I'm concerned that they'll be translated to a new type of secure action and addons will be kicked to buy wow gold the curb in dealing with them. If they don't keep their "item" classification, we'll need both secure template attributes to deal with them and also a SetMacroItem replacement for the translated toys.
I'm concerned that they'll be translated to a new type of secure action and addons will be kicked to buy wow gold the curb in dealing with them. If they don't keep their "item" classification, we'll need both secure template attributes to deal with them and also a SetMacroItem replacement for the translated toys.
Thursday, December 11, 2014
Other than the extremely obvious information
Other than the extremely obvious information that you could find out by spending 30 seconds using moonkin spells, I didn't find the video to be very helpful, at all. Some of the information is misleading and just generally wrong. About the Astral Communion, that's not how you start a boss fight, ever. Also being told to use starsurge on CD is also generally wrong, and keeping dots refreshed as at costs, which is also wrong. I wouldn't recommend this guide to anyone really, the information is Wow Gold provides is what makes people bad at this game IMO.
Why wouldn't you do some of these things. Seems that astral communion to give you the bonus damage increase would be helpful to start a fight. I am just learning balance on my druid and was using some of the information in there. Only did celestials using balance so far and did over 250k (without the good buffs) and thought that was okay.
Normally with DoT classes you do keep the DoTs up why wouldn't you ?
Why wouldn't you do some of these things. Seems that astral communion to give you the bonus damage increase would be helpful to start a fight. I am just learning balance on my druid and was using some of the information in there. Only did celestials using balance so far and did over 250k (without the good buffs) and thought that was okay.
Normally with DoT classes you do keep the DoTs up why wouldn't you ?
Tuesday, December 9, 2014
seek them out everytime my debuff
thx a lot for the bloody coin bullcrap isnt it hard enough without being hunted by greedy players too?
euwowgold
I actually usually seek them out everytime my debuff is off when I'm out there on a fresh 90. Get your coin, and leave me alone for 10 minutes. It's the guys who think it's cool to kill me over and over and over with the debuff (when I just hit 90) that frustrate me.
euwowgold
I actually usually seek them out everytime my debuff is off when I'm out there on a fresh 90. Get your coin, and leave me alone for 10 minutes. It's the guys who think it's cool to kill me over and over and over with the debuff (when I just hit 90) that frustrate me.
Sunday, December 7, 2014
I've played WoW since vanilla
I've played WoW since vanilla.
After beating almost every zone in the game thusfar I can honestly say that the zone mechanics are FUN and ENGAGING. You feel like a commander, not just some random wanderer. NPCs react towards you, you make CHOICES that affect your NPCs.
-Gorgrond feels pointless in terms of story for Alliance. We're just kinda hanging out there dealing with big scary monsters. That doesn't feel very "we're the Alliance. We're here to establish a euwowgold.com real force here." What resources are we after? This area should be plentiful with resources. We should be in competition with Blackrock Clan to do so. Maybe have areas you need to run around to in order to protect/guard/attack like mines, forests, crystals, water, etc. Also, Rexxar needs more of a presence. He's so freakin' cool.
After beating almost every zone in the game thusfar I can honestly say that the zone mechanics are FUN and ENGAGING. You feel like a commander, not just some random wanderer. NPCs react towards you, you make CHOICES that affect your NPCs.
-Gorgrond feels pointless in terms of story for Alliance. We're just kinda hanging out there dealing with big scary monsters. That doesn't feel very "we're the Alliance. We're here to establish a euwowgold.com real force here." What resources are we after? This area should be plentiful with resources. We should be in competition with Blackrock Clan to do so. Maybe have areas you need to run around to in order to protect/guard/attack like mines, forests, crystals, water, etc. Also, Rexxar needs more of a presence. He's so freakin' cool.
Wednesday, December 3, 2014
euwowgold.com with my Stealthed Resto Shaman Buddy
I shall miss roaming with my Stealthed Resto Shaman Buddy.
I know the game evolves but from my point:
In BC we were given a new spell euwowgold.com WE HAD TO PAY FOR and all the other classes got new spell goodies. Then in WOTLK they moved Flight to Freebie and didn't COMPENSATE with a shiny new spell to replace it.
Then in MOP we are given Symbioses as our new Spell. Now they are taking it away and not replacing the 87 Ability with anything new like the other classes.
Hence why I don't level a lot of monks...WAY too long between levels sometimes without a new ability to alleviate the boredom
I know the game evolves but from my point:
In BC we were given a new spell euwowgold.com WE HAD TO PAY FOR and all the other classes got new spell goodies. Then in WOTLK they moved Flight to Freebie and didn't COMPENSATE with a shiny new spell to replace it.
Then in MOP we are given Symbioses as our new Spell. Now they are taking it away and not replacing the 87 Ability with anything new like the other classes.
Hence why I don't level a lot of monks...WAY too long between levels sometimes without a new ability to alleviate the boredom
Monday, December 1, 2014
questions regarding some of the tournament rules
Rules Clarifications
We've seen many questions regarding some of the tournament rules. Here are some clarifications:
1. Start time: Day 2 matches begin at 8PM EDT (5PM PDT). Please be online and ready to play starting at that time, www.euwowgold.com and remain available until the tournament finishes.
2. Penalties for submitting false information: As a reminder, submitting false information about match results is grounds for immediate disqualification. If you believe that an opposing team has submitted false information, please contact an admin immediately.
3. Day 1 matches: Some matches were played and reported yesterday that were originally scheduled to be played today. While they were finished ahead of schedule, the results still stand, and no matches from Day 1 will be replayed.
We're continuing to monitor and investigate reported issues, and will post any additional updates as they become available.
We've seen many questions regarding some of the tournament rules. Here are some clarifications:
1. Start time: Day 2 matches begin at 8PM EDT (5PM PDT). Please be online and ready to play starting at that time, www.euwowgold.com and remain available until the tournament finishes.
2. Penalties for submitting false information: As a reminder, submitting false information about match results is grounds for immediate disqualification. If you believe that an opposing team has submitted false information, please contact an admin immediately.
3. Day 1 matches: Some matches were played and reported yesterday that were originally scheduled to be played today. While they were finished ahead of schedule, the results still stand, and no matches from Day 1 will be replayed.
We're continuing to monitor and investigate reported issues, and will post any additional updates as they become available.
Thursday, November 27, 2014
ID until the lockout resets best wow gold site
The difficulty will be returned to its appropriate level in a few weeks and this will no longer be an issue. Mythic won't be cross realm pugged anymore so your friend has nothing to worry about.
Back to Lockout stealing days best wow gold site << Actions like this used to get your toon and account blacklisted on Servers.
Mythic lockouts function identically to traditional instance lockouts that were introduced during Vanilla. You are assigned a raid ID and cannot get rid of that ID until the lockout resets.
Back to Lockout stealing days best wow gold site << Actions like this used to get your toon and account blacklisted on Servers.
Mythic lockouts function identically to traditional instance lockouts that were introduced during Vanilla. You are assigned a raid ID and cannot get rid of that ID until the lockout resets.
Tuesday, November 25, 2014
begun rolling restarts for all EU realms
10:00 p.m. PST
We have begun rolling restarts for all EU realms. We anticipate EU realms to be available again shortly.
We have scheduled all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST. This is to apply hotfixes that require a realm restart.
9:00 p.m. PST
We are currently working hard to address a recent issue that impacted the game service for some EU realms.wow gold guide We are in the process of restarting the affected realms.
We will be initiating scheduled rolling restarts for all EU realms, starting in an hour at 7:00 a.m. CET.
Additionally, we are scheduling all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST.
We have begun rolling restarts for all EU realms. We anticipate EU realms to be available again shortly.
We have scheduled all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST. This is to apply hotfixes that require a realm restart.
9:00 p.m. PST
We are currently working hard to address a recent issue that impacted the game service for some EU realms.wow gold guide We are in the process of restarting the affected realms.
We will be initiating scheduled rolling restarts for all EU realms, starting in an hour at 7:00 a.m. CET.
Additionally, we are scheduling all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST.
Sunday, November 23, 2014
General Discussion forum!
Welcome to the General Discussion forum! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players.
wow gold farming
Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting.
Code of Conduct: http://www.euwowgold.com/
wow gold farming
Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting.
Code of Conduct: http://www.euwowgold.com/
Wednesday, November 19, 2014
Aggra and the randomly tossed in Gavan
It was probably just a cookie crumb quest to see the chat between Go'el** and Aggra and the randomly tossed in Gavan. Pointless to gameplay, but relevant to the story.
EDIT: Thank you random dwarf person,buy cheap wow gold for correcting my grievous error!
EDIT: Thank you random dwarf person,buy cheap wow gold for correcting my grievous error!
Monday, November 17, 2014
revealing your final reward
80% Alliance Piece Unlocked
The fortitude of the Alliance in the face of the Horde threat remains palpable. You are yet closer to revealing your final reward.
You can explore the Darkmoon Faire further,free wow gold voting for your favorite works in the contest tents, in order to continue your progression.
The fortitude of the Alliance in the face of the Horde threat remains palpable. You are yet closer to revealing your final reward.
You can explore the Darkmoon Faire further,free wow gold voting for your favorite works in the contest tents, in order to continue your progression.
Wednesday, November 12, 2014
have a blog article going up
We actually have a blog article going up on forum avatars and how they work in the not-too-distant future. But for those of you stuck in silhouette mode, your character must be is buying wow gold safe at least level 10 and you have to have played on it recently. The avatar is queued to generate upon logout of the game. In some cases it'll take a bit for the avatar to update after you log out of the character, but it's usually within a couple hours.
Monday, November 10, 2014
Listen app in Android market
Found it on the Google Listen app in Android market. Thx for heads up!
Might be interesting if you did a series on Classes, one per class. And brought in 10 of the top players of that class to sell Wow Gold discuss game dynamics, gear, grinding, how to max efficiency of the classes, etc.
Might be interesting if you did a series on Classes, one per class. And brought in 10 of the top players of that class to sell Wow Gold discuss game dynamics, gear, grinding, how to max efficiency of the classes, etc.
Thursday, November 6, 2014
normal except for my specialization
I would like clarification of the "bonus" for transmute alchemists. I am Transmute speced and received 14 Volatile Earth in Deepholm. There did not seem to be a bonus and I seemed to buy wow gold even lose 1 volatile on the transfer which would be normal except for my specialization.
Awesome, a reliable way for me to get air considering I'm an engineer without a gathering profession on the side.
My life has just been made much, much easier.
Awesome, a reliable way for me to get air considering I'm an engineer without a gathering profession on the side.
My life has just been made much, much easier.
Tuesday, November 4, 2014
stress out over health bars
I like to first run dungeons as DPS since I find it much easier to focus on the fights when I don't need to stress out over health bars.
I read Wowhead boss info first,Wow Gold but I can never remember that crap once I'm actually in there.
I read Wowhead boss info first,Wow Gold but I can never remember that crap once I'm actually in there.
Sunday, November 2, 2014
by the time our raids kick off
Heroics level gear is 346, revered rep items are 346, exalted rep items are 359. I haven't done a heroic yet and am still packing a green item and my item level is 337. By the time I finish my normal mode instances I should be exalted in the two reps that give me 359 items.euwowgold By the time I start heroics I should be around 346 or so and should be around 350 or so by the time our raids kick off.
I am sure they will be a bit of a challenge now but once everyone is 359 and beyond then people will be facerolling the heroics again.
I am sure they will be a bit of a challenge now but once everyone is 359 and beyond then people will be facerolling the heroics again.
Wednesday, October 29, 2014
needs completely revamped for PvP?
Does anyone else feel like Ele needs completely revamped for PvP? I mean the stand still and casting method really isn't cutting it and with burst toned down so much (not complaining,Wow Gold it's a good change overall for the game but it hurts burst specs like Ele) Elemental just seems like a sitting duck. Some dispel protection on Flame Shock and some type of instant cast to use on the move would be a great start.
Monday, October 27, 2014
healing at the push of a button
We do see this a lot and understand why players find the idea so appealing -- it'd be incredibly effective to shift effortlessly between AoE or single-target healing at the push of a button. But if we were to go that route, why have Chakra at all? Holy priests might as well have both bonuses as passive effects because there's no real commitment.
The intent of Chakra euwowgold is that you commit to single-target or AoE healing. It provides a meaningful choice where you need to use your knowledge of an encounter and coordinate with other players, as well as draw upon your experience and gut instinct as a priest. At the same time, it's not a permanent commitment the way choosing between Disc and Holy is locked in during combat. If you picked the wrong Chakra, or the situation changes, you don’t have to wait that long to switch. It’s also possible to use AoE spells during the single-target mode – you’re just not using your full bonus.
The intent of Chakra euwowgold is that you commit to single-target or AoE healing. It provides a meaningful choice where you need to use your knowledge of an encounter and coordinate with other players, as well as draw upon your experience and gut instinct as a priest. At the same time, it's not a permanent commitment the way choosing between Disc and Holy is locked in during combat. If you picked the wrong Chakra, or the situation changes, you don’t have to wait that long to switch. It’s also possible to use AoE spells during the single-target mode – you’re just not using your full bonus.
Thursday, October 23, 2014
conduct that is expected while in them
We've gone through a lot of changes in the last year together. Between a brand new community site and a brand new expansion, there's been a lot to adjust to. We want to make sure that the experience everyone has on the forums is the best it can be and wanted to take some time to remind everyone of the things that haven’t changed and the conduct that is expected while in them.
We wanted to remind euwowgold.com everyone first and foremost to please read the Code of Conduct (http://us.battle.net/en/community/conduct) and the Forum Guidelines (http://us.battle.net/wow/en/forum/topic/900930866#2). These will help you to avoid common pitfalls that may result in the removal of a forum thread or in having a thread closed for additional conversation. While these aren’t all inclusive, we've tried to give you the best possible means for ascertaining whether a post should or shouldn't be made here.
We wanted to remind euwowgold.com everyone first and foremost to please read the Code of Conduct (http://us.battle.net/en/community/conduct) and the Forum Guidelines (http://us.battle.net/wow/en/forum/topic/900930866#2). These will help you to avoid common pitfalls that may result in the removal of a forum thread or in having a thread closed for additional conversation. While these aren’t all inclusive, we've tried to give you the best possible means for ascertaining whether a post should or shouldn't be made here.
Tuesday, October 21, 2014
There are other things like guild rep
In wrath, people who were not morons used GS as a FACTOR in choosing people when running pugs for raiding or 5 mans.
There are other things like guild rep, knowing the person, their class, how they're gear is set up (gems enchants spec etc).
Then there is that word that everyone likes to throw around: "skill."
Your "skill" can't make up best wow gold site for the fact you cannot mathematically pump out enough dps to finish a heroic boss off. Gear = higher dps even if your a baddie.
The vast majority of complaining about GS discrimination comes from people who 1) don't have the proper spec, 2) no gems/enchants or the wrong ones, 3) the wrong stats on their gear, 4) no situational awareness and die constantly. You were not picked up or kicked because of your GS. I'm sure everyone has run into that dk who is UH spec but dpses in frost presence. You want to tell him "hey if you switch you will do more dps." But you know he will be all like, "STuzT*%!! upz, I kanoz meh dps is Higher than urrrrz." So we don't bother.
The point wast Gear score or Item level is not the be-all end all. It is a tool that people can use to evaluate your readiness to enter into the next level of content. Besides everyone knows that DPS takes NO skill in pve. Hit a few buttons and don't stand in %@@%...durp.
There are other things like guild rep, knowing the person, their class, how they're gear is set up (gems enchants spec etc).
Then there is that word that everyone likes to throw around: "skill."
Your "skill" can't make up best wow gold site for the fact you cannot mathematically pump out enough dps to finish a heroic boss off. Gear = higher dps even if your a baddie.
The vast majority of complaining about GS discrimination comes from people who 1) don't have the proper spec, 2) no gems/enchants or the wrong ones, 3) the wrong stats on their gear, 4) no situational awareness and die constantly. You were not picked up or kicked because of your GS. I'm sure everyone has run into that dk who is UH spec but dpses in frost presence. You want to tell him "hey if you switch you will do more dps." But you know he will be all like, "STuzT*%!! upz, I kanoz meh dps is Higher than urrrrz." So we don't bother.
The point wast Gear score or Item level is not the be-all end all. It is a tool that people can use to evaluate your readiness to enter into the next level of content. Besides everyone knows that DPS takes NO skill in pve. Hit a few buttons and don't stand in %@@%...durp.
Sunday, October 19, 2014
traps and we have decided it is easier
"You found we had broken traps and we have decided it is easier to make that the new norm than to fix it."
Because, you know, if this had been any sort of PLANNED change, SURELY it would have merited a patch note to advise players of that change and the reasoning behind it.
Skilled hunters could multitrap. buy wow gold I guess skilled hunters will now shine by ... um.... let's see, they can shine by... OH OH, I know, by Aspect Dancing, yeah, that's it, every three seconds, all night long!
Because, you know, if this had been any sort of PLANNED change, SURELY it would have merited a patch note to advise players of that change and the reasoning behind it.
Skilled hunters could multitrap. buy wow gold I guess skilled hunters will now shine by ... um.... let's see, they can shine by... OH OH, I know, by Aspect Dancing, yeah, that's it, every three seconds, all night long!
Wednesday, October 15, 2014
from would be convenient for any number of reasons
Obviously having an array of possible specs to choose from would be convenient for any number of reasons, but it would also encourage situations where people are using it to shift their builds around for each individual encounter or task. Those are the kinds of options that quickly stop being options, and instead become a requirement.euwowgold.com And as they become a requirement our necessity to design and balance around it changes it from a nice convenience option to a core piece of the game design puzzle.
A lot of people like to throw the phrase 'slippery slope' at us when we make certain changes, and dual spec is actually truthfully one of those systems. Once we have two specs, why not three? If three, why not four? But, we have our hiking boots on, and don't intend to lose footing on this just yet. BUT sliding down muddy hills is a lot of fun, so you never know.
A lot of people like to throw the phrase 'slippery slope' at us when we make certain changes, and dual spec is actually truthfully one of those systems. Once we have two specs, why not three? If three, why not four? But, we have our hiking boots on, and don't intend to lose footing on this just yet. BUT sliding down muddy hills is a lot of fun, so you never know.
Monday, October 13, 2014
registers the prefixes it needs
Cool, the way this is described means that as long as any addon that's using addon messaging registers the prefixes it needs, it should otherwise be able to behave exactly as it does today. www.euwowgold.com (It should also reduce event clutter for developers who're working on something but turn off other event-spammy addons when in guilds/parties with people still running those addons).
Friday, October 10, 2014
skip the bosses at the top
I like being able to skip the bosses at the top...like a lot of other players who have rolled 3 toons to 85, I just want my VP and to get on with my life! I don't think requiring all top bosses best wow gold site would be a good idea. If someone really wants a drop off the other bosses, they should just ask nicely or put together a group of guildies/friends to help them. Either that or these dungeons shouldn't be so long lol. 7 or 8 bosses in a dungeon is too many IMO, 4 seems about right.
Wednesday, October 8, 2014
have put in building the guild is wasted
my thought is what about the guild members who do not want to transfer. They get left un-guilded? I mean here wow gold farming is a prime scenario. The guild leader gets mad about something personal or has a fight with someone in the guild. So they get all mad and server transfer and take the guild with them. So all the hard work others have put in building the guild is wasted.
Point being this is going to become a huge problem. If this gets done it should not destroy the guild on the main server as it takes the whole guild to build it up not just one person. And there are guilds that go through leadership change every so often and this could happen.
Point being this is going to become a huge problem. If this gets done it should not destroy the guild on the main server as it takes the whole guild to build it up not just one person. And there are guilds that go through leadership change every so often and this could happen.
Monday, October 6, 2014
What might work is to give a minor
I've seen this topic come and go. What might work is to give a minor glyph called "Glyph of the Incubus" that allows you to swap your succubus for an incubus. Incubi are generally bodiless though, from what I've read about them, and are more of a seductive male spirit wow gold farming in that they use words less than physical form to seduce women (or men) into doing things.
Sunday, September 28, 2014
would prove to be far from certain
Led by the wise Sen'jin, the Darkspear tribe of jungle trolls has endured much. Driven from their ancestral home when the Gurubashi empire's tribal hatreds erupted into open warfare, the Darkspears eventually claimed an uninhabited island for themselves and renamed it the Darkspear Island. But although the Darkspears hoped that this new home would be permanent, the fate of the tribe would prove to be far from certain.
"They say the loa gonna take euwowgold our minds," Zalazane said grimly. "They gonna warp us and twist us around and make us see visions."
"Many tests, I hear. If they find me worthy, I be a shadow hunter," Vol'jin answered. "If they find me unworthy… nothing can save us."
"They say the loa gonna take euwowgold our minds," Zalazane said grimly. "They gonna warp us and twist us around and make us see visions."
"Many tests, I hear. If they find me worthy, I be a shadow hunter," Vol'jin answered. "If they find me unworthy… nothing can save us."
Thursday, September 25, 2014
recount that ruined the community
I think it is more gearscore and recount that ruined the community, LFG has only in that you get a lot of random rejects that wouldn't have gotten groups on their own server before the tool existed but you can choose to avoid it if you want, however virtually every group and run now centers on whether or not you are hitting 20k dps and if not can get kicked at any time - every run is now a competition rather than buy cheap wow gold a concerted effort at CC and doing things without wiping, I find the best runs are usually with guildies who don't really care about dps and are more interested in just getting it done in a normal pace rather than gogogogogo followed by wipe.
Tuesday, September 23, 2014
answering the question at the same time
It was inclusive of Realm forums but not limited to.. and this was the point you chose to focus on - effectively answering and not answering the question at the same time.
This spills into nearly every single WoW related forum as I'm sure you're aware - and it definitely feels like this was the direction you (and I don't mean you personally of course) buy Wow Gold eu wanted forum participants to take. This is evident specifically when dealing with changes to players classes. Most of us take a significant amount of pride in our characters, having poured hours into them since the day we created them. No-body particularly likes changes to there classes - more so when they're nerfed - but the fact that all of you (again not trying to single you out!) never respond to often times very constructive threads in relation to un/released changes which have been meticulously reviewed by us spawns nothing but more frustration from your player base.
We've heard numerous times that you're always monitoring and reviewing our ideas/ taking them into consideration - but not once has a 20+ page discussion re class mechanics been acknowledged or responded to. Nine times out of ten they are moved out of this section(general) and placed into the classes respective sub-forum - which you guys admit you do not review (experienced this myself on several occasions - and it only adds insult to injury).
This spills into nearly every single WoW related forum as I'm sure you're aware - and it definitely feels like this was the direction you (and I don't mean you personally of course) buy Wow Gold eu wanted forum participants to take. This is evident specifically when dealing with changes to players classes. Most of us take a significant amount of pride in our characters, having poured hours into them since the day we created them. No-body particularly likes changes to there classes - more so when they're nerfed - but the fact that all of you (again not trying to single you out!) never respond to often times very constructive threads in relation to un/released changes which have been meticulously reviewed by us spawns nothing but more frustration from your player base.
We've heard numerous times that you're always monitoring and reviewing our ideas/ taking them into consideration - but not once has a 20+ page discussion re class mechanics been acknowledged or responded to. Nine times out of ten they are moved out of this section(general) and placed into the classes respective sub-forum - which you guys admit you do not review (experienced this myself on several occasions - and it only adds insult to injury).
Sunday, September 21, 2014
Protection with a fancy spell effect
Guardian of Ancient Kings is quite boring for Protection paladins when compared to Retribution and Holy buy Wow Gold eu, as it is essentially the old version of Divine Protection with a fancy spell effect.
It certainly fills a needed niche for paladin tanks, but is there any chance of a more interesting implementation in the foreseeable future?
It certainly fills a needed niche for paladin tanks, but is there any chance of a more interesting implementation in the foreseeable future?
Thursday, September 18, 2014
reason Cata has flopped so incredibly hard
I'd say it's safe to assume the goal of the majority of players is to have fun.. This type of thinking is the reason Cata has flopped so incredibly hard. Which, I believe, is the OPs point.
"Let's just get everyone to 85. Leave out any clever mechanics, challenges, etc. Just let them get there as easy as possible and the real game begins at 85." This makes leveling pretty pointless to begin with and this line of thinking may as well remove levels all together.
It's also very bad for Cata because once you've allowed players to quickly reach level cap (and yes, its extremely sell Wow Gold fast - Even without BoA), without any challenges along the way this new player is met with currently 1 tier of content to play, which is going to be 100x more challenging than anything they've experienced and they will face the wrath of other players when they are no longer allowed to completely ignore mechanics.
Loads of super, insanely easy content followed by a single tier of immensely more difficult content is going to be a massive turnoff for new players and is a likely result of low customer retention on new clients.
I think the staff at blizzard as a whole has truly lost sight of what genre they are even in with WoW. Many players, new and veteran alike, are drawn to this genre, not to "beat the game" (because most know these games never end), but to have fun and enjoy the JOURNEY.
#279
6/15/2011
"Let's just get everyone to 85. Leave out any clever mechanics, challenges, etc. Just let them get there as easy as possible and the real game begins at 85." This makes leveling pretty pointless to begin with and this line of thinking may as well remove levels all together.
It's also very bad for Cata because once you've allowed players to quickly reach level cap (and yes, its extremely sell Wow Gold fast - Even without BoA), without any challenges along the way this new player is met with currently 1 tier of content to play, which is going to be 100x more challenging than anything they've experienced and they will face the wrath of other players when they are no longer allowed to completely ignore mechanics.
Loads of super, insanely easy content followed by a single tier of immensely more difficult content is going to be a massive turnoff for new players and is a likely result of low customer retention on new clients.
I think the staff at blizzard as a whole has truly lost sight of what genre they are even in with WoW. Many players, new and veteran alike, are drawn to this genre, not to "beat the game" (because most know these games never end), but to have fun and enjoy the JOURNEY.
#279
6/15/2011
Monday, September 15, 2014
Their DPS is honestly pretty competitive
While some specs may do slightly higher damage than other specs within a given class, the differences aren’t so great that you’d really be holding your group back if you played your World of Warcraft Gold favorite talent tree instead of the one with the highest DPS logs. In almost all cases, individual skill, gear, encounter specifics and Internet lag will have a bigger effect on your DPS than your spec choice (and often your class). Seriously, try Frost mages. Try Subtlety rogues. Their DPS is honestly pretty competitive.
Thursday, September 11, 2014
firelands is yet to prove to be a gear check
firelands is yet to prove to be a gear check, it is purely just execute mechanics and you will win, dont and you will lose. normal modes are very, very easy, with the exception to alysrazor, who is also easy but everyone needs to be on point and there are very many opportunities to fail, which will wipe your raid.
BTW everything you need to know is in your dungeon journal, take a minute to read it, then take a couple pulls to euwowgold see it play out, you will be amazed at what a lil practice/reading will do for you.
Thank you blizzard for the hard work you guys have put in here, all the QQ aside I have enjoyed firelands more than any tier of raiding yet. its been a blast and i cant wait see ther heroic versions of these fights next week!
BTW everything you need to know is in your dungeon journal, take a minute to read it, then take a couple pulls to euwowgold see it play out, you will be amazed at what a lil practice/reading will do for you.
Thank you blizzard for the hard work you guys have put in here, all the QQ aside I have enjoyed firelands more than any tier of raiding yet. its been a blast and i cant wait see ther heroic versions of these fights next week!
Tuesday, September 9, 2014
have stats aside from armor on it
The gear also still has to have stats aside from armor on it. That means that there are a lot of white euwowgold or grey items that might not be available initially when Transmogrification goes live.
As an aside, a lot of people have been asking about hiding shoulders, belts, etc. For now, it's looking pretty unlikely that we'll offer the option to hide anything aside from helm and cloak.
As an aside, a lot of people have been asking about hiding shoulders, belts, etc. For now, it's looking pretty unlikely that we'll offer the option to hide anything aside from helm and cloak.
Thursday, September 4, 2014
respected in our industry if our approach to game design is always reactiv
We do add features to the game often based on concepts players have expressed interest in. But in order to dedicate ourselves to making epic games, we also need to spend a lot of time Wow Gold and resources anticipating what gamers of all walks of life will find fun. That's how all of our games thus far have been created. While our design decisions for any game will always be met with mixed reactions, we couldn't be respected in our industry if our approach to game design is always reactive.
You made it clear you don't like the idea of pet battles. It seems there's a decent chance you won't enjoy them when the system's released either, though there's no sense in conceding that absolutely before you try it -- no matter how convinced you are you'll hate it. But, as was said multiple times by Game Director Tom Chilton at BlizzCon, we want more content systems and forms of progression in the game so our extremely diverse playerbase has a lot of choices over what to spend time doing for fun, accomplishment, socializing, a challenge, etc.
You made it clear you don't like the idea of pet battles. It seems there's a decent chance you won't enjoy them when the system's released either, though there's no sense in conceding that absolutely before you try it -- no matter how convinced you are you'll hate it. But, as was said multiple times by Game Director Tom Chilton at BlizzCon, we want more content systems and forms of progression in the game so our extremely diverse playerbase has a lot of choices over what to spend time doing for fun, accomplishment, socializing, a challenge, etc.
Tuesday, September 2, 2014
progression paths don't feel quite as redundant
I like your thread, Vorps! It's great to see some positive discussion and speculation about where this game is headed. :)
We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will best wow gold site make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant.
You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc.
We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways.
I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters.
I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards.
We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will best wow gold site make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant.
You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc.
We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways.
I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters.
I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards.
Sunday, August 31, 2014
Cross-realm zones are the first step toward improving
Cross-realm zones are the first step toward improving the play experience when leveling on a low-population server. The world will be more populated, opening up the possibility for you to make BattleTag friends who you can then invite on future adventures. World of Warcraft is meant to be a massively multiplayer role-playing game, so we want to give players on lower population realms access to a larger community to play with.
Cross-realm zones won't fix economy-related issues for lower populated realms and it wasn't intended to. Regarding wow gold the suggestions for a cross-realm auction house, this is something we can evaluate at a future date. However, great care must be taken and we must carefully evaluate its impact on realm economies if such a change were to occur.
Cross-realm zones won't fix economy-related issues for lower populated realms and it wasn't intended to. Regarding wow gold the suggestions for a cross-realm auction house, this is something we can evaluate at a future date. However, great care must be taken and we must carefully evaluate its impact on realm economies if such a change were to occur.
Wednesday, August 27, 2014
much more likely to give you what you want
I'm not sure "improve the old roll system" is the right way to phrase it, at least in the context that you have any expectation that the bonus roll should be much more likely to give you what you want,wow gold if not at least know not to give you what you already have.
Using a bonus roll is effectively no different than if you were to be able to loot that boss twice in one week. Each bonus roll provides the same chances of getting gear from the exact same loot tables as a normal loot roll -- nothing more, nothing less.
So it's an improvement in that you can earn an extra shot at a boss's loot table in one week. But it's not intended to be a system that ensures you never get what you don't need. The random loot system can only be so convenient before it becomes too efficient. We believe chance should dictate whether or not you get something at all and, if you do, whether or not you need still need that item. That philosophy -- specific to boss drops -- hasn't changed much over the years, so it stands to reason that even a bonus roll would follow the same structure.
But with that said, we're exploring ways to make the bonus roll feel like more of a random bonus, without just making it extremely efficient for gaining character power. We understand how it feels to spend the charms and rarely see anything other than gold or items you don't need. So, for example, we could maybe add pets and mounts that would have a low chance of dropping exclusively on a bonus roll.
Using a bonus roll is effectively no different than if you were to be able to loot that boss twice in one week. Each bonus roll provides the same chances of getting gear from the exact same loot tables as a normal loot roll -- nothing more, nothing less.
So it's an improvement in that you can earn an extra shot at a boss's loot table in one week. But it's not intended to be a system that ensures you never get what you don't need. The random loot system can only be so convenient before it becomes too efficient. We believe chance should dictate whether or not you get something at all and, if you do, whether or not you need still need that item. That philosophy -- specific to boss drops -- hasn't changed much over the years, so it stands to reason that even a bonus roll would follow the same structure.
But with that said, we're exploring ways to make the bonus roll feel like more of a random bonus, without just making it extremely efficient for gaining character power. We understand how it feels to spend the charms and rarely see anything other than gold or items you don't need. So, for example, we could maybe add pets and mounts that would have a low chance of dropping exclusively on a bonus roll.
Sunday, August 24, 2014
the item upgraders will be taking a break
Even Ethereals need a vacation, and the item upgraders (Voidbinders), are no exception. They’re saying they need to go home to take care of business arrangements, but … I’m not convinced. I think they’re just homesick for their ‘space mummy’ families.
Ok ok, fourth wall broken,buy Wow Gold eu we’re actually just temporarily removing them from the game for 5.2 due to the new raid tier. The idea with the item upgrade system is that it’s a way to spend currency on upgrading items when buying new items isn’t the clear path. Either you’ve bought everything, or at least most of them, and then spend currency to get that extra *oomph*. With a new raid tier coming, we don’t want to create a trap where people are wondering what’s more lucrative: spend currency on new items, or on the new gear appearing on vendors? (Hint: It’s the cheap Wow Gold eu new gear on vendors.) To help ensure we’re not indirectly encouraging anyone to spend their currency somewhere they probably shouldn’t, the item upgraders will be taking a break.
Right now we’re planning for them to return in 5.3, which will not have a raid tier, and offer upgrades again as people will have likely have some currency to burn. We’re not sure yet if we’ll continue this cycle of having them take a break for raid patches and then come back in non-raid patches, but we’ll continue evaluating as we go, absorb feedback, and let you know how these plans evolve.
Ok ok, fourth wall broken,buy Wow Gold eu we’re actually just temporarily removing them from the game for 5.2 due to the new raid tier. The idea with the item upgrade system is that it’s a way to spend currency on upgrading items when buying new items isn’t the clear path. Either you’ve bought everything, or at least most of them, and then spend currency to get that extra *oomph*. With a new raid tier coming, we don’t want to create a trap where people are wondering what’s more lucrative: spend currency on new items, or on the new gear appearing on vendors? (Hint: It’s the cheap Wow Gold eu new gear on vendors.) To help ensure we’re not indirectly encouraging anyone to spend their currency somewhere they probably shouldn’t, the item upgraders will be taking a break.
Right now we’re planning for them to return in 5.3, which will not have a raid tier, and offer upgrades again as people will have likely have some currency to burn. We’re not sure yet if we’ll continue this cycle of having them take a break for raid patches and then come back in non-raid patches, but we’ll continue evaluating as we go, absorb feedback, and let you know how these plans evolve.
Wednesday, August 20, 2014
changes coming for Resto Shaman in 5.4
We do have more changes coming for Resto Shaman in 5.4, which you should be seeing on the PTR soon (though possibly not in the next build). However, since we’ve got a long weekend coming up here at the office due to the holiday, we wanted to let you know about a couple changes we’re going to try out for Healing Tide Totem.
First, it’s no longer a talent wow gold. Healing Tide Totem is now baseline, available to all three Shaman specs. As you’re all aware, it’s an extremely useful ability, which makes it difficult for us to provide alternative options in that talent tier. Giving Healing Tide to everyone not only lets us work on making that tier more interesting, but it also makes sure no one is missing out on one of Resto’s more powerful tools by selecting the “wrong” talent.
Second, now that Healing Tide is a baseline ability, we feel it’s acceptable to give it a similar treatment to buy wow gold Tranquility or Divine Hymn in 25-man raids. It will now heal up to 12 targets when in a 25-player raid instance (and remains at 5 targets in other content).
There are several other changes still in discussion (such as what we’ll be replacing Healing Tide with in the talent tree, just as one example), but we wanted to at least share what we could before the weekend. We’re hoping to get at least some of them onto the PTR in one of the next builds. Please keep up the constructive feedback – it’s extremely useful!
First, it’s no longer a talent wow gold. Healing Tide Totem is now baseline, available to all three Shaman specs. As you’re all aware, it’s an extremely useful ability, which makes it difficult for us to provide alternative options in that talent tier. Giving Healing Tide to everyone not only lets us work on making that tier more interesting, but it also makes sure no one is missing out on one of Resto’s more powerful tools by selecting the “wrong” talent.
Second, now that Healing Tide is a baseline ability, we feel it’s acceptable to give it a similar treatment to buy wow gold Tranquility or Divine Hymn in 25-man raids. It will now heal up to 12 targets when in a 25-player raid instance (and remains at 5 targets in other content).
There are several other changes still in discussion (such as what we’ll be replacing Healing Tide with in the talent tree, just as one example), but we wanted to at least share what we could before the weekend. We’re hoping to get at least some of them onto the PTR in one of the next builds. Please keep up the constructive feedback – it’s extremely useful!
Monday, August 18, 2014
25-player Normal difficulty
When Patch 5.4 released, Garrosh Hellscream was set to drop one tier token on 25-player Normal difficulty. This was inconsistent with other bosses in the zone, and we planned to correct that via hotfix. Our intent was to release this hotfix during weekly maintenance to keep rewards consistent throughout this reset; unfortunately, due to an www.euwowgold.com error on our part, the hotfix was applied early to the North American and Asian servers. This has resulted in an unfair advantage for guilds that defeated Garrosh later in the week, not only against the NA/Asian guilds that defeated him before the hotfix was applied, but also against all European guilds that have defeated him (as the hotfix has not yet been applied there).
Fortunately, this only affects a small number of guilds, so we are able to correct the error. We’ll be free wow gold reaching out to all guilds who only received one token from a successful Garrosh kill this week and providing the Guildmaster with an extra two tokens at random, which can then be distributed to any raid members who were present at the time of the kill.
We sincerely apologize for any inconvenience or frustration that this has caused. Thanks for your understanding, and good luck in Heroic difficulty!
Fortunately, this only affects a small number of guilds, so we are able to correct the error. We’ll be free wow gold reaching out to all guilds who only received one token from a successful Garrosh kill this week and providing the Guildmaster with an extra two tokens at random, which can then be distributed to any raid members who were present at the time of the kill.
We sincerely apologize for any inconvenience or frustration that this has caused. Thanks for your understanding, and good luck in Heroic difficulty!
Thursday, August 14, 2014
5.4.7 Changes to Battle.net® chat
We want to give User Interface Add-On authors a heads up about a change in upcoming patch 5.4.7 (release date: TBD).
In patch 5.4.7, BattleTag™ or Real ID friends will only be able to send 10 chat messages every 10 seconds over Battle.net® chat. We’re adding a new way for User Interface Add-Ons to send buy wow gold communications information via a new send function and receive event.
Send function:
BNSendGameData (presenceID, addonPrefix, message)
Prefix must be <= 16 bytes and cannot include a colon.
The message should be <= 4078 bytes. This is 4095 bytes minus the 16 byte prefix and an added colon separator.
Receive event:
BN_CHAT_MSG_ADDON - prefix, text, “WHISPER”, senderToonID
In addition, User Interface http://www.euwowgold.com/ Add-Ons are now also able to send and receive friend invites with a note.
Send event: BNSendFriendInvite(<BattleTag™/account name>,<optional note>)
Receive event to see the note text: BNGetFriendInviteInfoByAddon(<index>)
Edit: Updated total maximum message size to 4095 bytes (up from 255 bytes) in an upcoming PTR build.
Edit 2: Added information for BNSendFriendInvite.
In patch 5.4.7, BattleTag™ or Real ID friends will only be able to send 10 chat messages every 10 seconds over Battle.net® chat. We’re adding a new way for User Interface Add-Ons to send buy wow gold communications information via a new send function and receive event.
Send function:
BNSendGameData (presenceID, addonPrefix, message)
Prefix must be <= 16 bytes and cannot include a colon.
The message should be <= 4078 bytes. This is 4095 bytes minus the 16 byte prefix and an added colon separator.
Receive event:
BN_CHAT_MSG_ADDON - prefix, text, “WHISPER”, senderToonID
In addition, User Interface http://www.euwowgold.com/ Add-Ons are now also able to send and receive friend invites with a note.
Send event: BNSendFriendInvite(<BattleTag™/account name>,<optional note>)
Receive event to see the note text: BNGetFriendInviteInfoByAddon(<index>)
Edit: Updated total maximum message size to 4095 bytes (up from 255 bytes) in an upcoming PTR build.
Edit 2: Added information for BNSendFriendInvite.
Tuesday, August 12, 2014
Challenge Mode End of Season Early Warning
The current season of Challenge Mode armor rewards for completing Gold are being retired in a pre-expansion patch. Characters that already earned access to those armor pieces will be able to obtain replacement pieces. But no new characters will be able to obtain the buy Wow Gold eu old armor once that happens.
More details about changes coming to Challenge Modes during the transition to Warlords of Draenor can be found in the blog titled: Challenge Mode End of Season Early Warning
Sunday, August 10, 2014
Area-of-Effect Attacks (Assassination, Combat)
Among some other changes to improve Rogue AoE damage, we made a couple of baseline changes, and added a few Draenor Perks that impacts their AoE.
Blade Flurry can now euwowgold trigger poisons.
Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target.
Blade Flurry can now euwowgold trigger poisons.
Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target.
Tuesday, August 5, 2014
How creepy
Those cyclops critters always freak me out a little bit. They look so happy. Therefore, I find being happy creepy, I guess?
@AeroCross asked:best wow gold
Do you think there's going to be a WoD version of the Timeless (aka Loot) Isle sometime in the future? How would that work?
Friday, August 1, 2014
cheap WOW Diablo 3 Gold Instant Delivery
Looking for store to buy the cheapest wow gold in World of Warcraft,Diablo III,Guild Wars 2 and Runescape quickly?Try Brand euwowgold,1000000 customers since 2006! buy wow gold in any EURO realm at euwowgold. Pay with Google checkout, PayPal, Money booker or Credit Card? Huge amount in stock, rush delivery,Big slashing of World of Warcraft US pricing! The cheapest virtual money in 100% security for sale here! Come to enjoy instant delivery, power leveling, cd keys at euwowgold.com
Watcher on Raid Consumables and Enchants in Warlords
What seems to be confusing people is that enchanting and gemming are getting a slim-down. There will be fewer enchant slots and gems on gear, but they're not going to be removed. It's important to keep in mind that people will still have the ability to tweak and go for incremental performance increases in these ways. Some players may choose to use these on a frequent basis, but for the most part, it's expected that most players will be able to use more gear immediately on getting it with the new system.
Subscribe to:
Posts (Atom)