Ok, I guess here's my thing: I have no problem with what you posted in your long post Bashiok, and I agree it makes it more epic to actually fight the guards and such to get to the faction leader to assassinate him.
However,Wow Gold eu what about alts? After you've done it once or twice, it doesn't feel epic anymore, you just want to do the quest and be done. It makes it even more time-consuming and less alt-friendly.
I guess I just like the way it's been done previously, where you can't fly until max level, but then you can.
Monday, December 29, 2014
Saturday, December 27, 2014
And this is all without mentioning
And this is all without mentioning CC. If nothing else, if all this nonsense continues with healers being the boring role they've become, then healers need to be highly resistant World of Warcraft Gold to certain stuns/silences/CCs so we can at least use our piddly little heals to keep our teammates alive instead of blowing all our CDs and big heals in the three seconds that we're NOT locked down.
The only people that think healing is okay are the ones that DO NOT play healers, or ONLY roll with the perfect combination of support healers/dps.
Yes my complaints are all over the place. They're pve and pvp related. Healing is eff'd across the board. I know it, you know it, they know it. That's why all the changes. Hopefully it turns out they're for the better.
The only people that think healing is okay are the ones that DO NOT play healers, or ONLY roll with the perfect combination of support healers/dps.
Yes my complaints are all over the place. They're pve and pvp related. Healing is eff'd across the board. I know it, you know it, they know it. That's why all the changes. Hopefully it turns out they're for the better.
Tuesday, December 23, 2014
might never be possible in WoD
Thanks for the answer.
I have to admit, though, I'm a bit taken aback at the possibility that flight might never be possible in WoD. The zone design work so far has to have taken the possibility of flight into account, right? (Isn't that one of the reasons all those sell Wow Gold vanilla zones had to be redesigned for Cataclysm?) I'd assumed it was just PvP zones and TI-like content that would be flight restricted on a long-term basis.
Permanently removing flight for an entire expansion is quite a bit more drastic than anything I thought you were talking about.
I have to admit, though, I'm a bit taken aback at the possibility that flight might never be possible in WoD. The zone design work so far has to have taken the possibility of flight into account, right? (Isn't that one of the reasons all those sell Wow Gold vanilla zones had to be redesigned for Cataclysm?) I'd assumed it was just PvP zones and TI-like content that would be flight restricted on a long-term basis.
Permanently removing flight for an entire expansion is quite a bit more drastic than anything I thought you were talking about.
Sunday, December 21, 2014
Breakout Characters of 2014, Part One
The World of Warcraft is an expansive universe. You're
playing the game, you're fighting the bosses, you know the how -- but do
you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Since 2014 saw the end of one expansion and the beginning of another, it's actually got quite a list of characters that got an expanded role in the lore. Some of these are fairly predictable, and others less so. Since I like to talk about lore (it's what the column is about) I decided to round up some of the ones I found the most interesting. I've set myself a few arbitrary rules for this. One, Mists of Pandaria characters are fair game. I know the last patch was in 2013, I don't care. Secondly, they had to do something in terms of story. Sorry, Varian, but you really didn't do much at all in Siege and you haven't done much in Warlords, either.
This isn't listed by priority - the last character we talk about isn't more or less important than the first. So let's get down to brass tacks - who do I think broke out in the past year?gold wow (If somehow you still haven't had any exposure to Warlords of Draenor's story, be warned, Here Are Spoilers.)
Vol'jin
This one is kind of borderline for me - while he certainly took a big role in the end of Mists of Pandaria, he hasn't done a whole lot yet in Warlords. But I think it's an indisputable fact that Vol'jin's mere presence as a non-orc (a troll, even) atop the Horde power structure is a very significant change in terms of what it means for the Horde going forward. Before Vol'jin's rise to power, there had only been four warchiefs, two from the old Horde and two for the new, and all were orcs - the institution of warchief itself was an orcish one, brought over from Draenor when the Horde invaded.
No other change in the history of the Horde has done more to draw a strong line of demarcation between past and present. The ascension of Vol'jin says to the world of Azeroth (and beyond it) that the Horde is no longer Orcs and their Amazing Friends, but instead a collective of races banded together for mutual survival, and one where no particular race predominates (at least in theory). We have yet to see how successful Vol'jin is in the role, but he definitely changes the status quo dramatically for the Horde.
Since 2014 saw the end of one expansion and the beginning of another, it's actually got quite a list of characters that got an expanded role in the lore. Some of these are fairly predictable, and others less so. Since I like to talk about lore (it's what the column is about) I decided to round up some of the ones I found the most interesting. I've set myself a few arbitrary rules for this. One, Mists of Pandaria characters are fair game. I know the last patch was in 2013, I don't care. Secondly, they had to do something in terms of story. Sorry, Varian, but you really didn't do much at all in Siege and you haven't done much in Warlords, either.
This isn't listed by priority - the last character we talk about isn't more or less important than the first. So let's get down to brass tacks - who do I think broke out in the past year?gold wow (If somehow you still haven't had any exposure to Warlords of Draenor's story, be warned, Here Are Spoilers.)
Vol'jin
This one is kind of borderline for me - while he certainly took a big role in the end of Mists of Pandaria, he hasn't done a whole lot yet in Warlords. But I think it's an indisputable fact that Vol'jin's mere presence as a non-orc (a troll, even) atop the Horde power structure is a very significant change in terms of what it means for the Horde going forward. Before Vol'jin's rise to power, there had only been four warchiefs, two from the old Horde and two for the new, and all were orcs - the institution of warchief itself was an orcish one, brought over from Draenor when the Horde invaded.
No other change in the history of the Horde has done more to draw a strong line of demarcation between past and present. The ascension of Vol'jin says to the world of Azeroth (and beyond it) that the Horde is no longer Orcs and their Amazing Friends, but instead a collective of races banded together for mutual survival, and one where no particular race predominates (at least in theory). We have yet to see how successful Vol'jin is in the role, but he definitely changes the status quo dramatically for the Horde.
Wednesday, December 17, 2014
done late in PTR cycles before
As was discussed later in the thread, the current implementation of these changes, despite the wording in the first post, does not prevent this sort of toggling from happening. The change essentially applies the moment after combat starts,cheap wow gold so anything doing it the very instant combat begins (which addons that do this, like TidyPlates, do) aren't affected.
That is, of course, assuming that doesn't change later in the PTR cycle. There's no reason it should, but there have been mind-bogglingly questionable UI changes done late in PTR cycles before.
That is, of course, assuming that doesn't change later in the PTR cycle. There's no reason it should, but there have been mind-bogglingly questionable UI changes done late in PTR cycles before.
Monday, December 15, 2014
support the toybox for addons
Also Blizzard please don't forget to support the toybox for addons.
I'm concerned that they'll be translated to a new type of secure action and addons will be kicked to buy wow gold the curb in dealing with them. If they don't keep their "item" classification, we'll need both secure template attributes to deal with them and also a SetMacroItem replacement for the translated toys.
I'm concerned that they'll be translated to a new type of secure action and addons will be kicked to buy wow gold the curb in dealing with them. If they don't keep their "item" classification, we'll need both secure template attributes to deal with them and also a SetMacroItem replacement for the translated toys.
Thursday, December 11, 2014
Other than the extremely obvious information
Other than the extremely obvious information that you could find out by spending 30 seconds using moonkin spells, I didn't find the video to be very helpful, at all. Some of the information is misleading and just generally wrong. About the Astral Communion, that's not how you start a boss fight, ever. Also being told to use starsurge on CD is also generally wrong, and keeping dots refreshed as at costs, which is also wrong. I wouldn't recommend this guide to anyone really, the information is Wow Gold provides is what makes people bad at this game IMO.
Why wouldn't you do some of these things. Seems that astral communion to give you the bonus damage increase would be helpful to start a fight. I am just learning balance on my druid and was using some of the information in there. Only did celestials using balance so far and did over 250k (without the good buffs) and thought that was okay.
Normally with DoT classes you do keep the DoTs up why wouldn't you ?
Why wouldn't you do some of these things. Seems that astral communion to give you the bonus damage increase would be helpful to start a fight. I am just learning balance on my druid and was using some of the information in there. Only did celestials using balance so far and did over 250k (without the good buffs) and thought that was okay.
Normally with DoT classes you do keep the DoTs up why wouldn't you ?
Tuesday, December 9, 2014
seek them out everytime my debuff
thx a lot for the bloody coin bullcrap isnt it hard enough without being hunted by greedy players too?
euwowgold
I actually usually seek them out everytime my debuff is off when I'm out there on a fresh 90. Get your coin, and leave me alone for 10 minutes. It's the guys who think it's cool to kill me over and over and over with the debuff (when I just hit 90) that frustrate me.
euwowgold
I actually usually seek them out everytime my debuff is off when I'm out there on a fresh 90. Get your coin, and leave me alone for 10 minutes. It's the guys who think it's cool to kill me over and over and over with the debuff (when I just hit 90) that frustrate me.
Sunday, December 7, 2014
I've played WoW since vanilla
I've played WoW since vanilla.
After beating almost every zone in the game thusfar I can honestly say that the zone mechanics are FUN and ENGAGING. You feel like a commander, not just some random wanderer. NPCs react towards you, you make CHOICES that affect your NPCs.
-Gorgrond feels pointless in terms of story for Alliance. We're just kinda hanging out there dealing with big scary monsters. That doesn't feel very "we're the Alliance. We're here to establish a euwowgold.com real force here." What resources are we after? This area should be plentiful with resources. We should be in competition with Blackrock Clan to do so. Maybe have areas you need to run around to in order to protect/guard/attack like mines, forests, crystals, water, etc. Also, Rexxar needs more of a presence. He's so freakin' cool.
After beating almost every zone in the game thusfar I can honestly say that the zone mechanics are FUN and ENGAGING. You feel like a commander, not just some random wanderer. NPCs react towards you, you make CHOICES that affect your NPCs.
-Gorgrond feels pointless in terms of story for Alliance. We're just kinda hanging out there dealing with big scary monsters. That doesn't feel very "we're the Alliance. We're here to establish a euwowgold.com real force here." What resources are we after? This area should be plentiful with resources. We should be in competition with Blackrock Clan to do so. Maybe have areas you need to run around to in order to protect/guard/attack like mines, forests, crystals, water, etc. Also, Rexxar needs more of a presence. He's so freakin' cool.
Wednesday, December 3, 2014
euwowgold.com with my Stealthed Resto Shaman Buddy
I shall miss roaming with my Stealthed Resto Shaman Buddy.
I know the game evolves but from my point:
In BC we were given a new spell euwowgold.com WE HAD TO PAY FOR and all the other classes got new spell goodies. Then in WOTLK they moved Flight to Freebie and didn't COMPENSATE with a shiny new spell to replace it.
Then in MOP we are given Symbioses as our new Spell. Now they are taking it away and not replacing the 87 Ability with anything new like the other classes.
Hence why I don't level a lot of monks...WAY too long between levels sometimes without a new ability to alleviate the boredom
I know the game evolves but from my point:
In BC we were given a new spell euwowgold.com WE HAD TO PAY FOR and all the other classes got new spell goodies. Then in WOTLK they moved Flight to Freebie and didn't COMPENSATE with a shiny new spell to replace it.
Then in MOP we are given Symbioses as our new Spell. Now they are taking it away and not replacing the 87 Ability with anything new like the other classes.
Hence why I don't level a lot of monks...WAY too long between levels sometimes without a new ability to alleviate the boredom
Monday, December 1, 2014
questions regarding some of the tournament rules
Rules Clarifications
We've seen many questions regarding some of the tournament rules. Here are some clarifications:
1. Start time: Day 2 matches begin at 8PM EDT (5PM PDT). Please be online and ready to play starting at that time, www.euwowgold.com and remain available until the tournament finishes.
2. Penalties for submitting false information: As a reminder, submitting false information about match results is grounds for immediate disqualification. If you believe that an opposing team has submitted false information, please contact an admin immediately.
3. Day 1 matches: Some matches were played and reported yesterday that were originally scheduled to be played today. While they were finished ahead of schedule, the results still stand, and no matches from Day 1 will be replayed.
We're continuing to monitor and investigate reported issues, and will post any additional updates as they become available.
We've seen many questions regarding some of the tournament rules. Here are some clarifications:
1. Start time: Day 2 matches begin at 8PM EDT (5PM PDT). Please be online and ready to play starting at that time, www.euwowgold.com and remain available until the tournament finishes.
2. Penalties for submitting false information: As a reminder, submitting false information about match results is grounds for immediate disqualification. If you believe that an opposing team has submitted false information, please contact an admin immediately.
3. Day 1 matches: Some matches were played and reported yesterday that were originally scheduled to be played today. While they were finished ahead of schedule, the results still stand, and no matches from Day 1 will be replayed.
We're continuing to monitor and investigate reported issues, and will post any additional updates as they become available.
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