Sunday, August 31, 2014

Cross-realm zones are the first step toward improving

Cross-realm zones are the first step toward improving the play experience when leveling on a low-population server. The world will be more populated, opening up the possibility for you to make BattleTag friends who you can then invite on future adventures. World of Warcraft is meant to be a massively multiplayer role-playing game, so we want to give players on lower population realms access to a larger community to play with.

Cross-realm zones won't fix economy-related issues for lower populated realms and it wasn't intended to. Regarding wow gold the suggestions for a cross-realm auction house, this is something we can evaluate at a future date. However, great care must be taken and we must carefully evaluate its impact on realm economies if such a change were to occur.

Wednesday, August 27, 2014

much more likely to give you what you want

I'm not sure "improve the old roll system" is the right way to phrase it, at least in the context that you have any expectation that the bonus roll should be much more likely to give you what you want,wow gold if not at least know not to give you what you already have.

Using a bonus roll is effectively no different than if you were to be able to loot that boss twice in one week. Each bonus roll provides the same chances of getting gear from the exact same loot tables as a normal loot roll -- nothing more, nothing less.

So it's an improvement in that you can earn an extra shot at a boss's loot table in one week. But it's not intended to be a system that ensures you never get what you don't need. The random loot system can only be so convenient before it becomes too efficient. We believe chance should dictate whether or not you get something at all and, if you do, whether or not you need still need that item. That philosophy -- specific to boss drops -- hasn't changed much over the years, so it stands to reason that even a bonus roll would follow the same structure.

But with that said, we're exploring ways to make the bonus roll feel like more of a random bonus, without just making it extremely efficient for gaining character power. We understand how it feels to spend the charms and rarely see anything other than gold or items you don't need. So, for example, we could maybe add pets and mounts that would have a low chance of dropping exclusively on a bonus roll.

Sunday, August 24, 2014

the item upgraders will be taking a break

Even Ethereals need a vacation, and the item upgraders (Voidbinders), are no exception. They’re saying they need to go home to take care of business arrangements, but … I’m not convinced. I think they’re just homesick for their ‘space mummy’ families.

Ok ok, fourth wall broken,buy Wow Gold eu we’re actually just temporarily removing them from the game for 5.2 due to the new raid tier. The idea with the item upgrade system is that it’s a way to spend currency on upgrading items when buying new items isn’t the clear path. Either you’ve bought everything, or at least most of them, and then spend currency to get that extra *oomph*. With a new raid tier coming, we don’t want to create a trap where people are wondering what’s more lucrative: spend currency on new items, or on the new gear appearing on vendors? (Hint: It’s the cheap Wow Gold eu new gear on vendors.) To help ensure we’re not indirectly encouraging anyone to spend their currency somewhere they probably shouldn’t, the item upgraders will be taking a break.

Right now we’re planning for them to return in 5.3, which will not have a raid tier, and offer upgrades again as people will have likely have some currency to burn. We’re not sure yet if we’ll continue this cycle of having them take a break for raid patches and then come back in non-raid patches, but we’ll continue evaluating as we go, absorb feedback, and let you know how these plans evolve.

Wednesday, August 20, 2014

changes coming for Resto Shaman in 5.4

We do have more changes coming for Resto Shaman in 5.4, which you should be seeing on the PTR soon (though possibly not in the next build). However, since we’ve got a long weekend coming up here at the office due to the holiday, we wanted to let you know about a couple changes we’re going to try out for Healing Tide Totem.

First, it’s no longer a talent wow gold. Healing Tide Totem is now baseline, available to all three Shaman specs. As you’re all aware, it’s an extremely useful ability, which makes it difficult for us to provide alternative options in that talent tier. Giving Healing Tide to everyone not only lets us work on making that tier more interesting, but it also makes sure no one is missing out on one of Resto’s more powerful tools by selecting the “wrong” talent.

Second, now that Healing Tide is a baseline ability, we feel it’s acceptable to give it a similar treatment to buy wow gold Tranquility or Divine Hymn in 25-man raids. It will now heal up to 12 targets when in a 25-player raid instance (and remains at 5 targets in other content).

There are several other changes still in discussion (such as what we’ll be replacing Healing Tide with in the talent tree, just as one example), but we wanted to at least share what we could before the weekend. We’re hoping to get at least some of them onto the PTR in one of the next builds. Please keep up the constructive feedback – it’s extremely useful!

Monday, August 18, 2014

25-player Normal difficulty

When Patch 5.4 released, Garrosh Hellscream was set to drop one tier token on 25-player Normal difficulty. This was inconsistent with other bosses in the zone, and we planned to correct that via hotfix. Our intent was to release this hotfix during weekly maintenance to keep rewards consistent throughout this reset; unfortunately, due to an www.euwowgold.com error on our part, the hotfix was applied early to the North American and Asian servers. This has resulted in an unfair advantage for guilds that defeated Garrosh later in the week, not only against the NA/Asian guilds that defeated him before the hotfix was applied, but also against all European guilds that have defeated him (as the hotfix has not yet been applied there).

Fortunately, this only affects a small number of guilds, so we are able to correct the error. We’ll be  free wow gold reaching out to all guilds who only received one token from a successful Garrosh kill this week and providing the Guildmaster with an extra two tokens at random, which can then be distributed to any raid members who were present at the time of the kill.

We sincerely apologize for any inconvenience or frustration that this has caused. Thanks for your understanding, and good luck in Heroic difficulty!

Thursday, August 14, 2014

5.4.7 Changes to Battle.net® chat

We want to give User Interface Add-On authors a heads up about a change in upcoming patch 5.4.7 (release date: TBD).

In patch 5.4.7, BattleTag™ or Real ID friends will only be able to send 10 chat messages every 10 seconds over Battle.net® chat. We’re adding a new way for User Interface Add-Ons to send buy wow gold communications information via a new send function and receive event.

Send function:

    BNSendGameData (presenceID, addonPrefix, message)
    Prefix must be <= 16 bytes and cannot include a colon.
    The message should be <= 4078 bytes. This is 4095 bytes minus the 16 byte prefix and an added colon separator.


Receive event:

    BN_CHAT_MSG_ADDON - prefix, text, “WHISPER”, senderToonID


In addition, User Interface http://www.euwowgold.com/ Add-Ons are now also able to send and receive friend invites with a note.

Send event: BNSendFriendInvite(<BattleTag™/account name>,<optional note>)
Receive event to see the note text: BNGetFriendInviteInfoByAddon(<index>)

Edit: Updated total maximum message size to 4095 bytes (up from 255 bytes) in an upcoming PTR build.
Edit 2: Added information for BNSendFriendInvite.

Tuesday, August 12, 2014

Challenge Mode End of Season Early Warning


The current season of Challenge Mode armor rewards for completing Gold are being retired in a pre-expansion patch. Characters that already earned access to those armor pieces will be able to obtain replacement pieces. But no new characters will be able to obtain the buy Wow Gold eu old armor once that happens.

More details about changes coming to Challenge Modes during the transition to Warlords of Draenor can be found in the blog titled: Challenge Mode End of Season Early Warning

Sunday, August 10, 2014

Area-of-Effect Attacks (Assassination, Combat)

Among some other changes to improve Rogue AoE damage, we made a couple of baseline changes, and added a few Draenor Perks that impacts their AoE.

    Blade Flurry can now euwowgold trigger poisons.
    Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target.

Tuesday, August 5, 2014

How creepy


Those cyclops critters always freak me out a little bit. They look so happy. Therefore, I find being happy creepy, I guess?

@AeroCross asked:best wow gold

Do you think there's going to be a WoD version of the Timeless (aka Loot) Isle sometime in the future? How would that work?

Friday, August 1, 2014

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Watcher on Raid Consumables and Enchants in Warlords

One of the things that people concern themselves with when raiding progression is all the little things you can do to eke out just that extra little bit more. However, with the advent of Warlords of Draenor and its sweeping systems changes, stat squishes and ability pruning, there seems to be some confusion about what players will and won't be able to do to get that extra bit. Yes, reforging is gone, but Ion "Watcher" Hazzikostas assures us you will still be able to enchant and gem your gear. And also, raid consumables like food and flasks totally are going to be around in Warlords.

What seems to be confusing people is that enchanting and gemming are getting a slim-down. There will be fewer enchant slots and gems on gear, but they're not going to be removed. It's important to keep in mind that people will still have the ability to tweak and go for incremental performance increases in these ways. Some players may choose to use these on a frequent basis, but for the most part, it's expected that most players will be able to use more gear immediately on getting it with the new system.